Werebat
Explorer
I think bonus skills would be too much.
I'd go with bonus tools and languages (any combination of the player's choice). Maybe include weapons in there, too.
Or to go crazy: If allowing bonus skills, let players select skills and cantrips, this way a fighter could use his Int bonus to get a bit of magical skill. It would really open up choices, I think.
Interesting -- I had thought tools might be more powerful than skills, although it depends on the tool and the skill.
Realistically, this would probably result in at most an extra two skills for each character -- and most would not throw a 14 into what for them is otherwise a dump stat. And remember, if they are NOT dumpstatting Int, then they are paying for it somewhere else.
My main concern is what it would do to wizards, who would routinely end up with 5 more skills than they already get.
Maybe if wizards (because most of their intellect is spent learning magic) get less of a bonus from this house rule, say only half of the extra skills/tools/languages everyone else gets?
EDIT: A better, more 3E solution would be for Wizards as a class to simply not get ANY skill proficiencies -- they have to dedicate their minds to learning magic instead. But they gain the same bonus proficiencies for high Int that everyone else gets, so they don't have such a crazy amount of them in the end.
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