Tony Vargas
Legend
Nod. The edition war must been have driven by something more than the mere suspicion of late-adopters, habitual negativity of critics, and reflexive defensiveness of apologists that has been par for the course with every rev-roll, as there was an element of spite to it that became very uncompromising and disrespectful, even arguably destructive.Yeah I definitely felt like this with 4th edition, and honestly I wish I had come to a similar conclusion as you have before investing so much money into it. Others have noted that those who don't like 5e tend not to get as emotionally charged about leaving it
Contrasted with the edition war, 5e's suffering of the same slings & arrows of outrageous fans as every other edition looks like a golden age of peace and goodwill.

Oh, that 'apologist' impulse is here, still. It's practically a constant - I've been accused of engaging in it, myself. 'Playing it right' in 5e is just "you're the DM, you see a problem, you fix it!" It may not always be all that helpful an answer to every problem for every DM, but for those DMs who have the innate talent or have spent the time honing our art, it /works/, and gives you the results you want - can give you /exactly/ the result you want. It's not really any less true for any past edition, either, the DM has always had that prerogative, whether the game acknowledges it, ignores it, or depends upon it. In 5e it means modding & authoring rules, or tossing out rules almost entirely & running on rulings (a mode I find liberating), in 4e it meant re-skinning (ditto, oddly), in 3e it meant swimming against the current of the RAW zietgiest (as exhausting as the mixed metaphor sounds). In the TSR era, it meant (interesting coincidence) modding & authoring rules - we called 'em "variants" back in the day.but I'd also take note that there doesn't seem to be the same need in the 5e fanbase, as there was with previous editions, to tell you how you're just playing the edition "wrong" and that if you'd play it "correctly" you'd really come around to loving it.

The rationalizations for the edition war are many and often as intellectually dishonest as the depths of the war, itself, could be. They do not diminish nor excuse the extremes it was taken to.It's one of the reasons I think I tried and argued for so long about 4th edition.
Nod. And just walk away from them without animosity, like the OP is doing. Really, almost any RPG other than D&D, you don't like it, nobody notices or cares, and you probably wouldn't think to point it out. Heck for a non-D&D RPG a negative rant isn't even such a bad thing, at least it's name exposure! Obscurity, not slander, is the biggest enemy of most other games.Personally 5e is closest WotC has ever gotten to what I want out of D&D and I'm on a great second campaign (and will be starting another game in October with a different group of players) that I am co-DM'ing with a DM 1st timer.. but everyone's tastes are different and sometimes you (as well as others) just have to realize certain games aren't your cup of tea.
OTOH, 5e isn't 'certain games,' it's a very ambitious version of the first/most-popular RPG, with a goal (among others!) of being 'for' fans of all those past editions. So, when a new player doesn't care for it, or gamer who's never much liked D&D isn't won over by it, that's too bad, but when a fan of one past edition - or worse, a fan of several past editions, is dissapointed by it and can't get the play experience their looking for from it, that's a failure.
And, when such a fan finds an issue with 5e, finding a solution - since the point of DM Empowerment is that you're, well, Empowered to implement solutions - is far more helpful than telling them the game's just not for them. Because it is for them, every bit as much as it is for you or me.
And besides, I already have a modern version of D&D that I enjoy running, that is not even named D&D: 13th Age.
The parallels between 5e and 13A are really kinda remarkable. Both do give the DM a lot of freedom, just in different areas. Both had very similar goals, but achieved them differently and with different degrees of success. For instance, 5e evokes the classic game even more than 13A's 'love letter,' while 13A handles TotM better than 5e, even though it's less adamant about it being the 'default.'13th Age is my F20 game of choice too. I have fun with 5e, though. It's just never going to be my main game.
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