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D&D 5E (OOC) Vault of the Dracolich 5E (Full)


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Fradak

Explorer
My other plan was to cast sleep on Bob and close the door :) with some luck and all those bodies in there they'll ignore him.

Maybe it's a better idea, you tell me :)
 
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FitzTheRuke

Legend
I think I should make sure you really think that is a viable option: You are running really low on HP. There's tons of guys coming from south, and you are talking about staying to fight. Sure, the mystics and the cleric have some pretty powerful tricks up their sleeves, but a couple of lucky shots by the BGs and you are done for. It's quite the gamble. I don't know that it won't work, but I am afraid for you. If the priority is the idols, you could be handing them back. As ever, it is up to you.

As far as any changes to the round as already posted goes, I'd be willing to let Terrus save the Psi points if he wants to not do the wall this round, though. Was that animated weapon a multi-round thing? Also, I'm curious Tglassy, are you able to see my maps? Sometimes it seems like you can't.
 



tglassy

Adventurer
I can. The animate weapon is only one round, unfortunately.

We'll leave that wall, and leave Terrus and pyrus' rounds where they are. It'll keep the ones to the south from joining. He'll just move towards the east room. We'll see what happens, and next round we can see what's what.

Part of me says to just jump through the obelisk. Pyrus can blanket the whole room in darkness, then he and Terrus, using a Psi point to get Tremorsense, can help everyone into the obelisk.

Or he can blanket the place in darkness and everyone keeps fighting. He and Terrus will be fine, and everyone else still gets their extra d4 to help balance out the disadvantage. They'd get it to both rolls, and the barbarian can use reckless attack to offset it. It's give us a big advantage, either way, and we can always jump into the obelisk if we need to.

Could we have the Wizard guy use the stones to teleport the River Gang over to them?


Sent from my iPhone using EN World
 

Fradak

Explorer
I think there is no disadvantage to be in a darkness. We hit target we don't see (disadvantage) but we are invisible to them (advantage). It cancels each other. At least by RAW. So the main advantage is that they can't see us doing what we need to do. But if we fight it's a normal fight. I suppose it makes range attacks hardly conceivable and cancel any spell cast with line of sight.
 
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gargoyleking

Adventurer
Teleport takes 10 minutes to cast. I'm still pushing the escape plan as one character is hardly necessary for the mission to continue. But losing a whole party and 3 statues would put a serious hamper on the mission objective.

Squirrels are evil!
 


Fradak

Explorer
I have an other silly plan. Next round Lorenn sends Eko on the temple, cast flaming ball, Terrus wall the doors and by Eko's eyes Lorenn burns them all with a 15ft by 15ft moving fire area of effect. Then we cast revivify on Bob ( if Sesto has it) and we go kill this dracolich.
 

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