Gradine
🏳️⚧️ (she/her) 🇵🇸
So, here's what I would do, were I to have a PC Sorcerer;
1) Get rid of the Sorcerer spell list. Sorcerers don't learn Sorcerer spells. Sorcerers learn spells. Sorcerers are now your catch-all "inherent spellcasters". Got a theme, but there's a spell outside the nonsensically restricted Sorc-list? Not a problem anymore. Worried about building "themed" spell lists for every Bloodline you can imagine? Not a problem anymore!
2) The following as either a Metamagic choice or as a class feature:
Energy Admixture
Choose a damage type which you gain this option. Anytime you cast a spell that deals damage, you can spend 1 sorcery point to change any or all the spell's damage sources to the type you selected when you gained this feature. If the spell is a cantrip, you do not need to spend any sorcery points to use this option.
You may change the damage type you selected when you gain a level in Sorcerer. You may also choose this option more than once; if you do, you can choose an additional damage type.
You can use Energy Admixture even if you have already used a different Metamagic option during the casting of the spell.
3): This metamagic feature:
Schism
You have learned how to split your psyche in order to produce effects no practiced spellcaster has ever managed. When you cast a spell with a duration that includes concentration, you may continue to maintain concentration on another spell you have already cast by spending a number of sorcery points equal to the level of the original spell you were maintaining concentration on. You may now maintain concentration on both spells. You remain subject to all other rules governing concentration, and any time you are forced to make a check to maintain concentration, you must make the check separately for each spell. While maintaining concentration on more than one spell, you have disadvantage on all d20 rolls made to maintain concentration.
You may not use Schism to concentrate on more than two spells.
4) I like the idea up-thread of Sorcerers being able to spend HD on a short rest to recover Sorcery Points. I'm not fully certain of how necessary it is, but it certainly strikes me as thematically appropriate.
1) Get rid of the Sorcerer spell list. Sorcerers don't learn Sorcerer spells. Sorcerers learn spells. Sorcerers are now your catch-all "inherent spellcasters". Got a theme, but there's a spell outside the nonsensically restricted Sorc-list? Not a problem anymore. Worried about building "themed" spell lists for every Bloodline you can imagine? Not a problem anymore!
2) The following as either a Metamagic choice or as a class feature:
Energy Admixture
Choose a damage type which you gain this option. Anytime you cast a spell that deals damage, you can spend 1 sorcery point to change any or all the spell's damage sources to the type you selected when you gained this feature. If the spell is a cantrip, you do not need to spend any sorcery points to use this option.
You may change the damage type you selected when you gain a level in Sorcerer. You may also choose this option more than once; if you do, you can choose an additional damage type.
You can use Energy Admixture even if you have already used a different Metamagic option during the casting of the spell.
3): This metamagic feature:
Schism
You have learned how to split your psyche in order to produce effects no practiced spellcaster has ever managed. When you cast a spell with a duration that includes concentration, you may continue to maintain concentration on another spell you have already cast by spending a number of sorcery points equal to the level of the original spell you were maintaining concentration on. You may now maintain concentration on both spells. You remain subject to all other rules governing concentration, and any time you are forced to make a check to maintain concentration, you must make the check separately for each spell. While maintaining concentration on more than one spell, you have disadvantage on all d20 rolls made to maintain concentration.
You may not use Schism to concentrate on more than two spells.
4) I like the idea up-thread of Sorcerers being able to spend HD on a short rest to recover Sorcery Points. I'm not fully certain of how necessary it is, but it certainly strikes me as thematically appropriate.