TiwazTyrsfist
Adventurer
Eberron - A large selection of low powered magic items, suitable for a society that has commercial production of magic items as consumer goods.
Sharn City of Towers.
Sharn City of Towers.
I want an Eberron mega-adventure, with about a third devoted to updating mechanics.
A uniquely pulp-noir style adventure. Something in the style of Nicolas Logue's "Chimes at Midnight"-"Quoth the Raven"-"Hell's Heart" trilogy.
Indeed, a unified "World's of D&D" book providing all the basics for all the core settings...very doable, without splitting the customer base. Big thing might be monsters, actually: Eberron in particular has a large number of original monsters.Subclasses and races are about all we need--and only the ones that can't already be satisfactorily modeled. Who decides what counts as "satisfactory"? Why, me of course!
The Mystic psion class is already in design, so it doesn't need mention. Also, I'm not recounting things we already have in current D&D books, like Kensai, Samurai, Ninja (the word "Ninja" is literally right there in the PHB for Way of Shadow).
Dragonlance
Races:
-Kender
-Krynn Minotaurs
-Irda
Subclasses:
-Knight of Solamnia (This one is hard since you have to move up the ranks, and the first rank doesn't get spells. One could build it with current materials by saying you start as a Fighter, and have to switch before 3rd level to paladin if you don't want to stick with order of Crown (in which case you take Knight). Then you take Devotion if you want to stick with Sword, and if you take more fighter it has to be Knight). If you want to go Rose you take Oath of the Crown, and then can advance in paladin and fighter, and if you take more fighter you have to take banneret (Purple Dragon Knight). It's kind of a mess that way though.)
-Wizard of High Sorcery (Wizard)
-Maybe 5th age mystic as a cleric subclass, but I don't particularly care about 5th Age, so we could skip all that material.
Dark Sun
Races:
-Half giant
-Thri-kreen
-Mul
Subraces:
-Athasian elf
-Most likely the rest can use existing subraces
Subclasses:
-Templar (Cleric) (Could possibly just go War Domain)
-Maybe Gladiator (Can probably just go with Battle Master)
Feat:
-Defiler
Mystara
Races:
-Dog people (don't recall the name)
-We already have Tortles and catfolk, so we're fine there
Greyhawk
-Nothing
Eberron
-I don't know much about the setting, but I can't imagine we need more classes than the Artificer. Races, subraces, subclasses, and feats, as needed.
Al-Qadim
Subclasses:
-Sha-freaking-'ir (Warlock) (It's absurd that we don't have this yet, as it's absolutely essential)
-We really don't need the rest--that book was full of kit bloat. Some fluff mentioning some of the more prominent character themes would do it.
Kara-Tur/Oriental Adventures
Races:
-Spirit folk
-Hengeyokai
-Maybe Vanara
Subraces:
-Korobukoro
Subclasses:
-Shu[g/k]enja (Cleric)
-Wu-jen (Wizard)
-Maybe Sohei (Paladin) (Can probably just use existing subclasses)
That's all I can think of at the moment. So for 7 settings, that's a grand total of:
9 races + Eberron
2 subraces + Eberron
1 class
4 or 5 subclasses
Don't bloat us. That's all we need to be consistent with 5e design.
Eberron in particular has a large number of original monsters.
Any revised setting: not compatible with 5th edition. Otherwise I won't care what they do with it. (Sounds harsh that way, doesn't it? Oh well. Can't really dress that up.)
You don't need to dress it up, because there's literally zero value in posting it.
Seriously, you're more than welcome to dislike 5E, but exactly what's to be gained from posting--in a 5E thread, on a 5E forum, specifically about reviving settings into 5E--that you don't care for it? It's negativity, not for any constructive purpose but for its own sake, and I honestly can't imagine you didn't have a better use for the time and effort, minor as they both must be, that it took to post that.
Dragonlance
Races:
-Kender
-Krynn Minotaurs
-Irda
Subclasses:
-Knight of Solamnia (This one is hard since you have to move up the ranks, and the first rank doesn't get spells. One could build it with current materials by saying you start as a Fighter, and have to switch before 3rd level to paladin if you don't want to stick with order of Crown (in which case you take Knight). Then you take Devotion if you want to stick with Sword, and if you take more fighter it has to be Knight). If you want to go Rose you take Oath of the Crown, and then can advance in paladin and fighter, and if you take more fighter you have to take banneret (Purple Dragon Knight). It's kind of a mess that way though.)
-Wizard of High Sorcery (Wizard)
-Maybe 5th age mystic as a cleric subclass, but I don't particularly care about 5th Age, so we could skip all that material.
Mul could be a subrace of dwarf. I would make Preserver and Defiler wizard subclasses (the only two available). There would need to be four elemental subclasses for clerics (although there would be quite similar to existing subclasses). I would take an idea from another thread and make Templars a warlock subclass. The Sorcerer could be made completely psionic (Pathfinder did it) and there should be psionic feats for everyone.Dark Sun
Races:
-Half giant
-Thri-kreen
-Mul
Subraces:
-Athasian elf
-Most likely the rest can use existing subraces
Subclasses:
-Templar (Cleric) (Could possibly just go War Domain)
-Maybe Gladiator (Can probably just go with Battle Master)
Feat:
-Defiler
Eberron
-I don't know much about the setting, but I can't imagine we need more classes than the Artificer. Races, subraces, subclasses, and feats, as needed.
Kara-Tur/Oriental Adventures
Races:
-Spirit folk
-Hengeyokai
-Maybe Vanara
Subraces:
-Korobukoro
Subclasses:
-Shu[g/k]enja (Cleric)
-Wu-jen (Wizard)
-Maybe Sohei (Paladin) (Can probably just use existing subclasses)