The Road to Discovery

MacConnell

Creator of The Untamed Wilds
Agressive Medderin

Nalvis brandishes his axe and says, "Hostile it is." He will charge the Medderin that threw the rock at him.
OOC: Reaction: 38, Action: 43

Mekric curses and draws back her bow to shoot at her best target.
OOC: Reaction: 34, Action: 96, 32

Arbrine feels her temper spike at this unprovoked attack. She will charge her best target, eager to use her new harnin knuckles and use Way to burn her opponent with fire when she strikes.
OOC: Reaction: 86, Action: 09
OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Nalvis: 22 + 16 + 13 + 38 = 89
Mekric: 14 + 22 + 19 + 34 = 89
Arbrine: 20 + 15 + 21 + 86 = 142
Rekyavik: 22 + 14 + 17 + 10 = 63
Renyaveer: 18 + 24 + 15 + 97 = 154
Quill: 17 + 16 + 23 + 72 = 128
Medderin: 34 + 26 + 18 + 75 = 153

Having thrown the rocks which gave away their positions, the four Medderin brandish stone weapons and storm toward the linear position of the River Crew. The four are spread out like separate seed pods on a dandelion head.

Reacting at the instant the the Medderin are going to move, Veera begins to shuffle backward as she draws her bow to fire.
OOC: Speed of Action: reaction - hindrance
Renyaveer: 154 - 200(bow) = -46
Medderin: 153 - 300(movement) = -147

Projectile Assault: Launch + Precision + Clarity + d100 +/- range
Renyaveer: 18 + 24 + 15 + 62 + 50(short) = 169

Projectile Avoidance: Preservation + Konokoro + d100 = 26 + 18 + 28 = 72
Damage: 169 - 72 = 97% * 10 = 10
Body: 10 - 10 = 0, incapacitated

GM: Before the Medderin who is charging her can close the distance, Renyaveer puts an arrow into an unprotected area of his abdomen, dropping him on his face.

[sblock=Character Data]Nalvis: full health
Mekric: full health
harnin arrows: 20
Abrine: full health
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

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MacConnell

Creator of The Untamed Wilds
Medderin, Arbrine, and Quill

OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Nalvis: 22 + 16 + 13 + 38 = 89
Mekric: 14 + 22 + 19 + 34 = 89
Arbrine: 20 + 15 + 21 + 86 = 142
Rekyavik: 22 + 14 + 17 + 10 = 63
Renyaveer: -46
Quill: 17 + 16 + 23 + 72 = 128
Medderin: -147

Arbrine feels her temper spike at this unprovoked attack. She will charge her best target, eager to use her new harnin knuckles and use Way to burn her opponent with fire when she strikes.
OOC: Action: 09
Arbrine circles toward the Medderin that is focused on Mekric and slips on a slick boulder.
OOC: Fall: (distance in strides x 100 - Balance - Fury) * distance in strides = 100 - 18 - 22 = 60% * 1 = 1
Mind: 10 - 1 = 9, dazed

GM: Her shoulder hits the ground soundly and her temple rebounds off a smooth rock. She is very slightly dazed but not especially harmed.

Quill moves toward the Medderin charging for Veera, only to see him fall. She launches her javelin at the Medderin moving toward Vik.
OOC: Speed of Action: reaction - hindrance = 128 - 200 = -72

Projectile Assault: Launch + Precision + Clarity + d100 +/- range
Quill: 17 + 16 + 23 + 08, fumble

GM: Having to switch targets evidently had a pronounced effect on Quill's aim, for her javelin sails far wide of her intended target.

[sblock=Character Data]Nalvis: full health
Mekric: full health
harnin arrows: 20
Abrine: full health
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Medderin, Nalvis, Mekric, and Rekyavik

OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Nalvis: 22 + 16 + 13 + 38 = 89
Mekric: 14 + 22 + 19 + 34 = 89
Arbrine: -158
Rekyavik: 22 + 14 + 17 + 10 = 63
Renyaveer: -46
Quill: -72
Medderin: -147

Nalvis brandishes his axe and says, "Hostile it is." He will charge the Medderin that threw the rock at him.
OOC: Action: 43

Mekric curses and draws back her bow to shoot at her best target.
OOC: Action: 96, 32
Nalvis moves to close the distance between himself and his target just as his target is closing the distance himself.
OOC: Speed of Action: reaction - hindrance
Nalvis: 89 - 300(movement) = -211

GM: Meeting in the middle, the Medderin proves quicker with his weapon, which happens to be a re-purposed deer antler.

OOC: Physical Assault: Attack + Precision + Fury + d100
Medderin: 34 + 26 + 18 + 82 = 160
Nalvis: 24 + 16 + 14 + 43 = 97

Physical Defense: Defend + Preservation + Konokoro + d100
Nalvis: 22 + 16 + 13 + 43 = 94
Damage: 160 - 94 = 66% * 7 = 5 - 3 = 2
Body: 10 - 2 = 8, hurt
Medderin: 160

GM: The Medderin swings low to avoid the shield of Nalvis and punctures his thigh, through his kilt, with a tine of his antler weapon. Nalvis is unable to connect with his return blow.

OOC: Speed of Action: 89 - 200 = -111

GM: Mekric is able to draw and fire at point blank range just before her opponent reaches her.

OOC: Projectile Assault: 14 + 22 + 19 + 96 + 32(luck) = 183 + 100(point blank) = 283
Projectile Avoidance: 26 + 18 + 35 = 79
Damage: 283 - 79 = 204 * 10 = 20
Body: 10 - 20 = -10, incapacitated
Mind: 10 - 10 = 0, unconscious

GM: The arrow flies from the bow with such force that it bores completely through its target. The Medderin falls, landing unconscious, the wound blubbering.

OOC: Speed of Action: 63 - 200 = -147

GM: Despite his advantage of reach, the Medderin is fast enough to close on Rekyavik and both swing at the same time.

OOC: Physical Assault: Attack + Precision + Fury + d100
Rekyavik: 22 + 14 + 17 + 82 = 135
Medderin: 34 + 26 + 18 + 52 = 130

Physical Defense: Defend + Preservation + Konokoro + d100
Rekyavik: 22 + 14 + 16 + 82 = 134
Medderin: 34 + 26 + 18 + 52 = 130
Damage: 135 = 130 = 05% * 20 = 1 - 4 = -3

GM: The Medderin misses Rekyavik with his attack, but then Vik's harpoon is blocked by the arm guard of the Medderin, which deflects the blow.

[sblock=Character Data]Nalvis: hurt
Body: 10 - 2 = 8
Mekric: full health
harnin arrows: 20
Abrine: dazed
Mind: 10 - 1 = 9
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Medderin: 2nd Combat Sequence

GM: Two seconds of time has passed.

OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Nalvis: -11
Mekric: 89
Arbrine: 42
Rekyavik: 53
Renyaveer: 154
Quill: 128
Medderin: 53

The Medderin show no intention of changing their current mode of action.
OOC: Renyaveer will react first, followed by Quill, then Mekric.

[sblock=Character Data]Nalvis: hurt
Body: 10 - 2 = 8
Mekric: full health
harnin arrows: 20
Abrine: dazed
Mind: 10 - 1 = 9
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

Kwargrow

Gamer Extraordinaire
Encouraged by her success, Mekric intends to choose her next best target and shoot the Medderin with her bow.
OOC: roll: 94/ 72
 
Last edited by a moderator:

MacConnell

Creator of The Untamed Wilds
Medderin, Renyaveer, Quill, and Mekric

OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Nalvis: -11
Mekric: 89
Arbrine: 42
Rekyavik: 53
Renyaveer: 154
Quill: 128
Medderin: 53

Veera draws another arrow and swings her aim to the Medderin attacking Vik.
OOC: Speed of Action: reaction - hindrance
Renyaveer: 154 - 200(bow) = -46
Medderin: 53 - 100(melee) = -47

GM: Renyaveer draws and fires a mere tic before the Medderin makes his next assault.

OOC: Projectile Assault: 18 + 24 + 15 + 27 + 50(short) - 50(engaged) = 84

Projectile Avoidance: 26 + 18 + 89 = 133

Miss %: 85

GM: With the natural movement of the bodies engaged in physical combat, Renyaveer misses her target. She also misses Rekyavik, fortunately.

Disappointed with her terrible javelin launch, Quill decides to close on the Medderin engaged with Vik to see if she can knock the sense out of him.
OOC: Speed of Action: reaction - hindrance
Quill: 128 - 300(movement) = -172
Medderin: -47
Rekyavik: 53 - 200(harpoon) = -147

GM: The Medderin and Rekyavik engage one another before Quill can reach them.

Encouraged by her success, Mekric intends to choose her next best target and shoot the Medderin with her bow.
OOC: roll: 94/ 72
OOC: Speed of Action: reaction - hindrance
Mekric: 89 - 200(bow) = -111
Medderin: -47

GM: Mekric fires her arrow after the Medderin has initiated his second assault but before Nalvis can respond.

OOC: Projectile Assault: 14 + 22 + 19 + 94 + 72(luck) + 50(close) - 50(engaged) = 221

Projectile Avoidance: 26 + 18 + 17 = 61
Damage: 221 - 61 = 160% * 10 = 16
Body: 10 - 16 = -6, incapacitated
Mind: 10 - 6 = 4, conscious

GM: Mekric's arrow cripples the Medderin engaged with Nalvis, but not before he is able to swing the antler again.

[sblock=Character Data]Nalvis: hurt
Body: 10 - 2 = 8
Mekric: full health
harnin arrows: 20
Abrine: dazed
Mind: 10 - 1 = 9
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Rekyavik and Arbrine will react next. There is an active opponent on Rekyavik. The opponent on Nalvis will fall before Nalvis can react.
 
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MacConnell

Creator of The Untamed Wilds
Medderin and Rekyavik

OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Nalvis: -11
Mekric: -111
Arbrine: 42
Rekyavik: -147
Renyaveer: -46
Quill: -172
Medderin: -47


OOC: Speed of Action: reaction - hindrance
Mekric: 89 - 200(bow) = -111
Medderin: -47

The Medderin and Rekyavik both swing their weapons.
OOC: Physical Assault: Attack + Precision + Fury + d100
Medderin: 34 + 26 + 18 + 22 = 100
Rekyavik: 22 + 14 + 17 + 84 = 137

Physical Defense: Defend + Preservation + Konokoro + d100
Rekyavik: 22 + 14 + 16 + 84 = 136
Medderin: 100
Damage: 136 - 100 = 36% * 20 = 7 - 5(deflect) = 2
Body: 10 - 2 = 8: hurt

GM: Though the Medderin swings first, Rekyavik is successful at defending against the blow, while effectively returning a strike of his own that cuts through the sheephide covering to cause some damage.

[sblock=Character Data]Nalvis: hurt
Body: 10 - 2 = 8
Mekric: full health
harnin arrows: 20
Abrine: dazed
Mind: 10 - 1 = 9
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Arbrine will react next. There is an active opponent on Rekyavik. The opponent on Nalvis will fall before Nalvis can react.
 

Kwargrow

Gamer Extraordinaire
Arbrine intends to scramble to her feet and redeem her foul up by rushing at Vik's opponent and punching him down low so as to not interfere with the large man's attack. She will manipulate way to electrocute the Medderin.
OOC: roll: 15
 
Last edited by a moderator:

MacConnell

Creator of The Untamed Wilds
Arbrine and Bad Luck

OOC: Reaction Time: Readiness + Impetus + Clarity + d100
Nalvis: -11
Mekric: -111
Arbrine: 42
Rekyavik: -147
Renyaveer: -46
Quill: -172
Medderin: -47

Arbrine intends to scramble to her feet and redeem her foul up by rushing at Vik's opponent and punching him down low so as to not interfere with the large man's attack. She will manipulate way to electrocute the Medderin.
OOC: roll: 15
Before he falls and before Nalvis can swing or Arbrine can reach her target, the Medderin swings his antler weapon one last time.
OOC: Physical Assault: Attack + Precision + Fury + d100
Medderin: 34 + 26 + 18 + 45 = 123

Physical Defense: Defend + preservation + Konokoro + d100 = 22 + 16 + 13 + 50 = 101
Damage: 123 - 101 = 22% * 7 = 2 - 20(shield), ineffective

The Medderins dying blow thunks into the new shield of Nalvis, breaking the lead tine of the antlered weapon.
OOC: Physical Assault: 18 + 15 + 22 + 15 = 70

Physical Defense: 34 + 26 + 18 + 45 = 123

GM: In the regular course of combat movement, the Medderin engaged with Rekyavik manages to completely avoid the intended punch by Arbrine, causing her to be unable to affect him by manipulating Way.

Seeing in his periphery that, in the span of 4 seconds, all of his kin have fallen, the remaining Medderin prepares to run.

Sensing the retreat, Vik seems obliged to allow him to flee.
[sblock=Character Data]Nalvis: hurt
Body: 10 - 2 = 8
Mekric: full health
harnin arrows: 20
Abrine: dazed
Mind: 10 - 1 = 9
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

Kwargrow

Gamer Extraordinaire
The River Crew decide to let the Medderin run, but Arbrine yells at him, "Remember this next time you want to pick a fight with strangers."

Nalvis and Mekric look around to make sure there are no other threats.
 

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