Because that was the build being proposed as a baseline
Right, because no feats is the baseline for comparing classes and their features, because feats muddy the waters.
Right, because no feats is the baseline for comparing classes and their features, because feats muddy the waters.
That's pretty much what I was getting at, but the context of this thread is how the forum talks about such topics in general, and it looks like we don't even have a consensus on what the default rules look like.What I am saying is that acceptable damage in a featless game is not necessarily acceptable damage in a game with feats.
What I am saying is that acceptable damage in a featless game is not necessarily acceptable damage in a game with feats. Is your line of questioning actually useful for the topic of the thread or are you intending to derail the thread into becoming about whether we should make comparisons with feats or without feats?
Personally I think we should make comparison with feats and without feats. Even if we could agree on the featless whiteroom or the feated whiteroom… we can't but even if we could, we would be leaving "half" the ground unexplored. So why are you wanting to fight me about feats vs non-feats?
Not at all, feats have very specific, accountable, effects.
I’m not fighting you about anything, my dude. I just asked for clarification.
The baseline is no feats, in large part because the comparison gets weird with feats, unless you assume the same feats, in which case the gap stays the same while the absolute numbers change. The OP asked about baselines for talking about damage dealing.
In either case, the Champion is within normal damage output, and is the “no frills” damage dealer, which makes the math simple, which makes it a good baseline.
If your baseline is something else, I’m all ears.
I don’t believe there’s a single baseline that works for featless and feated games. I also don’t believe a single baseline even exists for all classes. This is where most of the differing opinions on what is acceptable damage comes in.
I don’t believe there’s a single baseline that works for featless and feated games. I also don’t believe a single baseline even exists for all classes. This is where most of the differing opinions on what is acceptable damage comes in.