D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 

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doctorbadwolf

Heretic of The Seventh Circle
I'm pretty sure grave robbing in exotic locations is a big part of any and all D&D settings.

While that’s true, archeology, as such, is an actual thing in Eberron. With wealthy patrons and notoriety for discovering lost stuff from bygone eras and uncovering secrets thought lost forever and the everything else you expect from an Indiana Jones style story.

I can’t recall any mention in any FR book of any of that. I’m sure it’s there, it just never made the most remote impression on me while reading FR books.

But in Eberron is explicitly a reasonably common source of adventuring money. Morgrave, the Twelve, etc, fund archeological expeditions.

That, actual 19th and 20th century style archeology as such, isn’t all that common in dnd worlds.
 




gyor

Legend
While that’s true, archeology, as such, is an actual thing in Eberron. With wealthy patrons and notoriety for discovering lost stuff from bygone eras and uncovering secrets thought lost forever and the everything else you expect from an Indiana Jones style story.

I can’t recall any mention in any FR book of any of that. I’m sure it’s there, it just never made the most remote impression on me while reading FR books.

But in Eberron is explicitly a reasonably common source of adventuring money. Morgrave, the Twelve, etc, fund archeological expeditions.

That, actual 19th and 20th century style archeology as such, isn’t all that common in dnd worlds.

It's one of the things the Harper's do.
 

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