brehobit
Explorer
Probably been asked elsewhere, but if you could change/fix just a handful of 5e things, what would go on your list?
What would you change?
- There are a handful (5? 6?) feats that are just too good. They probably need to move down a bit in power.
- I find that the point-buy rules make characters a bit too "samey" even more than 3.5 and pathfinder. I'd introduce some options to start with lower stats and some of the weaker feats as an option. Or even higher stats and a starting (not top 5) feat. I'm in a campaign with that option right now and it's working quite well (also got rid of alt humans). We are more than a bit OP for our level, but it's fun and a bit fragile (we can handle more than one might think given our level, but we also can drop quickly).
- I'd have some more non-combat powers associated with the various classes. Almost all of the ones that exist are very cool and fun. More please.
What would you change?