D&D 5E In your Years of Gaming, How many Psionic Characters did you See played

When I play/run D&D in any edition, I see psionic characters

  • All the time. At least one per group.

    Votes: 3 1.2%
  • Pretty frequently. It wasn't rare in our games.

    Votes: 42 17.3%
  • Not much and certainly less common than PHB classes.

    Votes: 62 25.5%
  • Almost never.

    Votes: 91 37.4%
  • Nope. Didn't use psionics at all in my D&D.

    Votes: 39 16.0%
  • Lemony curry goodness.

    Votes: 6 2.5%

briggart

Adventurer
Outside DS, I played a psionicist in both our 2e FR and Ravenloft Campaigns. A couple of other players had psionicists or wild talents character. I didn’t like 3.0 psionics rules, as they didn’t feel different enough from magic, so I didn’t play any in 3e.
 

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Coroc

Hero
So re-checking this thread almost 50% at least used psionics from time to time and 20% almost always, that although for me it is the "Not much ..." commonly it seems to be more than I can say about some other classes in my games e.g. druid, bard over the 30 or so years I am now playing.

I really see the need for proper done psion class best based on UA for the Mystic which is the best approach up to now.
 


Li Shenron

Legend
Never saw one in tabletop (not absolutely sure if I had in PbP, probably neither).

Never purposefully included psionics in a campaign, mainly because of too much sci-fi flavor, but would not be against a player wanting to play one.
 

Coroc

Hero
Problem being psionts has always been a problem.

1E Op add on.
2E Fun but yeah
3E hot mess, and variant Sorcerer
4E Excel Spreadsheet. The Class.

While it always had existed Darksun 2e really brought it out big. It was easily explained, Mutations on an environmentally wrecked planet - and it sometimes was the compensator versus heavy hitting mobs.
I always loved the game when my mul gladiator powerhouse got charmed and was messing up the rest of the party. On the other hand many mobs had it as well, which gave them unexpected quirks.
 

Hussar

Legend
I guess the next question might be, how many people actually played Dark Sun? I did in 4e, but, completely ignored it in 2e. There does seem to be a fair overlap between those who played Dark Sun and obviously have a vested interest in Psionic rules, and those who didn't.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
I enjoyed playing in the original Dark Sun*, but none after that- no one even ran a cloned homebrew.



* in fact, it was in a Dark Sun campaign in which I experienced one of my most unlikely sequences of die rolls ever, resulting in my Dwarf PC being reduced to a puff of ash.
 


So re-checking this thread almost 50% at least used psionics from time to time and 20% almost always, that although for me it is the "Not much ..." commonly it seems to be more than I can say about some other classes in my games e.g. druid, bard over the 30 or so years I am now playing.
That's a very disingenuous interpretation. I suspect a great many of those who have "used" psionics have done so because they have played Dark Sun*, and you can't play Dark Sun without psionics. It doesn't imply that they would want psionics in a setting other than Dark Sun.

*In my case, I have played Dark Sun once. So I have used psionics. And even then, it was only the wild talents that all 2nd edition Dark Sun characters got. No one actually played a psion or other psionic based class.
 

Coroc

Hero
I guess the next question might be, how many people actually played Dark Sun? I did in 4e, but, completely ignored it in 2e. There does seem to be a fair overlap between those who played Dark Sun and obviously have a vested interest in Psionic rules, and those who didn't.

Played in 2e, there also were the two gold box style games (Darksun and Wake of the ravager) which were using a pre Baldurs gate infinity engine, much improved than the original gold box engine - which greatly enhanced how to visualize the darksun world.
Back then it was like introducing a kind of Bound accuracy to 2e. Combat attributes were much higher e.g. a standard 2e fighter with enhanced STR would have 18/35 Str for +1 to hit +3 to damage. In Darksun you could have a Halfgiant with 24 Str which translated to +5 to hit and +10 to damage.
On the other side AC was bad in 2e Darksun so you would have e.g. AC 5 or so for a fighter type (some piecemail armor adding up to it) which translates to 5e AC 15 where you would have AC2 for standard campaign (plate armor and shield) translating to 5e AC 18.
This resulted in combat being very fast, because melee hitters hit much more often than in Vanilla 2e.

Combined with all the other oddities like cannibalistic halflings and scoundrel elves - it was a bit like you were playing a different game, although it still was D&D.
 

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