L
lowkey13
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*Deleted by user*
Well, a few are simple (IMO).
Concentrate on the small scale play examples, and avoid sweeping theories of generalization.
Examine RPGs individually to see if they are accomplishing the goals that they set out to do.
Attempt to look for small examples in play; if you really want to develop grand theories, specifically denote them as normative. To use an analogy, you can either analyze a movie on its own terms, or you can publish Dogme 95, but don't confuse the two.
Borrow basic critical theory from other disciplines; literature, video games, film, music, and rhetoric generally. Avoid re-inventing the wheel.
But that's me.
That's a perfect example of what I'm talking about!
Now, let's say you like art films. Like Scorsese (using the clarified NY Times comments), you prefer ... wait for it ... character-driven cinema. You prefer cinema as "art" as opposed to mere pop "entertainment."
Obviously, one can start with an interesting observation- while Scorsese rightly notes the tension in what he is doing with Hitchcock, I don't know that he fully credits the divide; prior to Cahiers du Cinéma and the French New Wave, Hitchcock wasn't truly embraced as an auteur, but as a mere "genre" director- the equivalent of our ... Marvel movies today.
But the thing is, because there are generally accepted definitions both of criticism and of theory, you can generally understand both his criticism, and where it falls short!
The fundental divide, here, is that you are using Scorsese's comments as an indication that theory and criticism should provide definitive answers as to quality and what should be done; this is, IMO, completely incorrect.
Well, a few are simple (IMO).
Concentrate on the small scale play examples, and avoid sweeping theories of generalization.
Examine RPGs individually to see if they are accomplishing the goals that they set out to do.
Attempt to look for small examples in play; if you really want to develop grand theories, specifically denote them as normative. To use an analogy, you can either analyze a movie on its own terms, or you can publish Dogme 95, but don't confuse the two.
Borrow basic critical theory from other disciplines; literature, video games, film, music, and rhetoric generally. Avoid re-inventing the wheel.
But that's me.
1) Lack of agreed upon framework/terminology
2) Argumentative connotations of terms used