You can, I hope, see how your post gave the impression that simply time passing and going about your day would bring on concentration checks that would thwart concentrating on hex for it's eventual 8-hour or 24-hour duration?It's not a house rule. From the PHB: "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell."
I've been DMing 5E since it was released and It's probably happened, I dunno, twice?
I don't even see why it's murky.I think it's a pretty murky issue and could go either way. The pro-chicken side is playing entirely within the rules, creating a flavorful theme for themselves (can you imagine having to herd chickens as you adventure and travel?), and the benefit is rather small (when you have start a day with two 4th level slots and nothing else, I would excuse you for not wanting to have to make the choice between squandering one of them on a 1st level spell or else go without an effect that is central to your entire class). The anti-chicken side sees weirdly specific mechanical interactions being used to have more resources than normal and how concentration works over long spans of time is ill-defined.
I suppose the only aspect of it that bothers me is "I wake up from a long rest, eat breakfast, and then take a short rest." If the party didn't immediately rest after using the hex slot, it wouldn't bother me at all, even if they decided to rest at lunchtime without having had any encounters in the morning.I can't figure out what on earth bothers some folks about this? It's not remotely "munchkiny" as some have claimed, it doesn't bend any rules, much less break them, it doesn't rely on torturing the RAW into a pretzel as some things that spark these debates do, it doesn't fly in the face of RAI so far as I can tell, and it isn't remotely thematically unreasonable or weird.
So, what gives?
You can, I hope, see how your post gave the impression that simply time passing and going about your day would bring on concentration checks that would thwart concentrating on hex for it's eventual 8-hour or 24-hour duration?
I see what you mean, but it seems natural enough to me if the short rest is viewed (from the character's perspective) as an extension of the night's rest before it. The short rest is like the characters waking up and performing the early morning rituals they do to prepare for the day ahead of them. Everybody eats breakfast, the fighter probably maintains their armor and weaponry, the cleric probably says a few prayers, the warlock sacrifices a chicken to their patron. By comparison, waking up and beelining for somewhere to explore actually seems more metagame-y to me. You could say there is time in the long rest alone to be doing these things, but you are only allowed so much activity during it, which you probably spent on watch unless you are somewhere you feel safe.I suppose the only aspect of it that bothers me is "I wake up from a long rest, eat breakfast, and then take a short rest." If the party didn't immediately rest after using the hex slot, it wouldn't bother me at all, even if they decided to rest at lunchtime without having had any encounters in the morning.
But I don't think that bothers me enough to ban the practice. Mostly I'm just arguing that a DM is within their rights to ban the practice if they find it abusive.
What I don't want to see IMC is gaming the system like it's some kind of video game that you're trying to find loopholes in. That sort of thing ruins everyone's fun and devolves the game into absurdity.
I mean, technically the DM is within their rights to ban anything, for any reason. That doesn't make it reasonable.I suppose the only aspect of it that bothers me is "I wake up from a long rest, eat breakfast, and then take a short rest." If the party didn't immediately rest after using the hex slot, it wouldn't bother me at all, even if they decided to rest at lunchtime without having had any encounters in the morning.
But I don't think that bothers me enough to ban the practice. Mostly I'm just arguing that a DM is within their rights to ban the practice if they find it abusive.
...this.I see what you mean, but it seems natural enough to me if the short rest is viewed (from the character's perspective) as an extension of the night's rest before it. The short rest is like the characters waking up and performing the early morning rituals they do to prepare for the day ahead of them. Everybody eats breakfast, the fighter probably maintains their armor and weaponry, the cleric probably says a few prayers, the warlock sacrifices a chicken to their patron. By comparison, waking up and beelining for somewhere to explore actually seems more metagame-y to me. You could say there is time in the long rest alone to be doing these things, but you are only allowed so much activity during it, which you probably spent on watch unless you are somewhere you feel safe.
Like I said, I'd be okay with the warlock casting Hex without a target.But it isn't gaming the system! It's just how the spell works, both in the world and in the mechanics. You can hex a creature, and then the spell just lasts the duration barring losing concentration. That is, in the world that we are pretending is real while in character, how the spell works.
I'd be completely baffled if I started the day using my survival skill (i make weird characters okay? sometimes you wanna play a rogue/warlock who was a horse thief and is now a knight of the queen of nocturne, the fey city of eternal moonlight) to hunt down some food for the party, and I sacrificed my kill according to tradition, giving the power of the kill to my patron as part of using my power, and the DM interjects into that roleplaying scene to tell me that I can't do it because they think that hexing a non-combat target and killing it at the start of the day is "cheesy" or whatever.
Because you are coming off as a toxic person. Aka bad player.
But it isn't gaming the system! It's just how the spell works, both in the world and in the mechanics. You can hex a creature, and then the spell just lasts the duration barring losing concentration. That is, in the world that we are pretending is real while in character, how the spell works.
I'd be completely baffled if I started the day using my survival skill (i make weird characters okay? sometimes you wanna play a rogue/warlock who was a horse thief and is now a knight of the queen of nocturne, the fey city of eternal moonlight) to hunt down some food for the party, and I sacrificed my kill according to tradition, giving the power of the kill to my patron as part of using my power, and the DM interjects into that roleplaying scene to tell me that I can't do it because they think that hexing a non-combat target and killing it at the start of the day is "cheesy" or whatever.