D&D 5E The Last Edition of D&D?

Changes in Dungeons & Dragons' various editions have ranged from the incremental to the epic, shaking up the game's sales along with its playerbase. There is evidence that Wizards of the Coast is following a new model in which there are no more editions, just updates and backwards compatibility. It's a model long touted by the software industry, and for an idea what the future might hold we...

Changes in Dungeons & Dragons' various editions have ranged from the incremental to the epic, shaking up the game's sales along with its playerbase. There is evidence that Wizards of the Coast is following a new model in which there are no more editions, just updates and backwards compatibility. It's a model long touted by the software industry, and for an idea what the future might hold we can look to the future of video game consoles.

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Picture courtesy of Unsplash.

Edition History

To put Fifth Edition's longevity in perspective, it's worth looking back at the lifespan of the earlier editions. These editions lived long after the debut of later editions (and will live on in perpetuity on the Internet):

[EDIT: Alzrius did a much better job of summarizing editions, so I've replaced my timeline with his here, thanks Alzrius!)
  • Original Dungeons & Dragons: 1974 (woodgrain boxed set) through 1976 (Swords & Spells) - 2 years
  • Advanced Dungeons & Dragons (1st Edition): 1977-1979 (depending on whether you could it as beginning with the release of the Monster Manual in 1977, the Players Handbook in 1978, or the Dungeon Masters Guide in 1979) through 1988 (DL16 World of Krynn) - 11 years
  • Advanced Dungeons & Dragons (2nd Edition): 1989 (Player's Handbook) through 2000 (Die Vecna Die!) - 11 years
  • Basic Dungeons & Dragons (Holmes): 1978 (the Holmes Basic set) through 1979 (B2 The Keep on the Borderlands) - 2 years
  • Basic Dungeons & Dragons (B/X): 1981 (the Moldvay Basic Set to 1983 (X5 Temple of Death) - 2 years
  • Basic Dungeons & Dragons (BECMI): 1983 (the Mentzer Basic Set to 1993 (Champions of Mystara: Heroes of the Princess Ark) - 10 years
  • Dungeons & Dragons (3.0 Edition): 2000 (Player's Handbook) through 2003 (Ghostwalk) - 3 years
  • Dungeons & Dragons (3.5 Edition): 2003 (Player's Handbook) through 2008 (City of Stormreach) - 5 years
  • Dungeons & Dragons (4th Edition): 2008 (Player's Handbook) through 2012 (Into the Unknown: The Dungeons Survival Handbook) - 4 years
  • Dungeons & Dragons (4th Edition Essentials): 2010 (Dungeons & Dragons Starter Set) through 2011 (Monster Vault: Threats to the Nentir Vale) - 1 year
  • Dungeons & Dragons (Next): 2013 (Ghosts of Dragonspear Castle through 2014 (Legacy of the Crystal Shard) - 1 year
  • Dungeons & Dragons (5th Edition): 2014 (Starter Set) through Present (Mythic Odysseys of Theros) - 6 years+
Looking at these averages, the lifespan of an edition ranges from as low as a few years to as long as 11 years. At 6 years old, Fifth Edition is now at the beginning of when it might be considered old enough to warrant a new edition—Fourth Edition lasted just four years (if we count Essentials).

No More Editions?

Mike Mearls had this to say about a hypothetical sixth edition:
We’re nowhere near 6th edition D&D, but if we get there this is how I’d like it to play out. Zero disruption to what you’re already doing, just new toys to make your game better.
In an Ask Me Anything on Reddit, Mearls clarified in response to a question about modeling D&D's roll-out after Microsoft's roll-out of Windows 10:
Is the goal of 5e to get all D&D players onto one edition and then to support it for a long time, much like what Microsoft is doing with Windows 10? Should we expect 5e to last longer than the 5-6 year lifespan of the previous several editions?
I think we'd do a new edition only when the warts of the current one are bothersome enough that people want them excised.
The much-touted Microsoft model, itself inspired by the iPhone model, comes up frequently because it minimizes disruption to consumers while ensuring they still benefit from systemic improvements. And there's a good reason for customers and developers looking for another way: A platform change can be devastating to a game's market.

Damaged Edition

As D&D has become more embedded in the Internet ecosystem, it has become increasingly difficult for it to pivot. The Open Game License (OGL) era ushered in by Third Edition, in which many third parties flourished in support of the new game, came to a hard stop with the debut of Fourth Edition. Two planned hardcover supplements I wrote never saw the light of day because the rumors of a new edition spooked the publisher from producing new material. The hint of a new edition was enough to make third party developers change their tactics, and for good reason.

The current D&D ecosystem has only grown larger thanks to the new OGL and the DMs Guild. All the video streamers who are currently buoying interest in the game, the D&D-related Kickstarters launched every week, and market expectations for the brand’s IP as a transmedia franchise suggests that the investment in D&D goes beyond customers and includes small business owners too.

Before a new edition comes out, the existing edition takes a hit: D&D gradually lost market share to Pathfinder, dipping to third place according to ICv2 in 2012 (when Fifth Edition was announced). The drop was not solely attributable to D&D's edition change of course. The issues with Fourth Edition and Pathfinder's popularity certainly had something to do with the shift in positions, but it seems likely the steep drop to third place was accelerated by the edition announcement. We have further data that bears this out in Pathfinder's Second Edition launch, in which Pathfinder First Edition slipped to fifth place in Spring 2019, just before the Summer launch of the new edition.

There's a parallel between an edition of a tabletop game and a video game console, which can have limited backwards compatibility with the games before it. Like the tabletop game industry, the video game industry convulses every six to eight years when a major game development platform (Xbox and Playstation) announces a new system. Developers change their schedules to accommodate and gamers stop buying the current platform as they wait for the new one to debut. This cycle grinds sales of video games to a halt; it can be so devastating that the current down cycle threatens to wipe out GameStop, one of the few remaining brick-and-mortar video game resellers in the United States (GameStop's desperation was on full display during the pandemic).

Something Has to Give

Increasingly, publishers are realizing that although this model produces an uptick in sales and expenditures in the short-term, it's damaging to the wider gaming ecosystem. This is why console producers are moving away from the existing model to one in which continual upgrades are possible while still guaranteeing backwards compatibility. They do this by building in compatibility from the start so that the console can easily run older games, while at the same time releasing more powerful products that consumers can opt-into as they see fit. In a similar fashion, one of Fifth Edition's goals was to be backwards compatible with the editions that came before it.

A longer market window to sell D&D has had some interesting side-effects, most notably that it creates an opportunity for luxury, high-end products. These products wouldn’t be able to flourish in a market where a potential high-end consumer would balk at investing a significant amount of money on something that wouldn’t compatible in a year.

There’s also signs that the old model no longer makes sense. D&D’s older editions never went away—Pathfinder’s success is an important reminder of this fact—and any new edition would have to compete with the five editions before it for digital attention. In the video game industry, downloadable content allows games and platforms to incorporate feedback and update themselves in real time—just like D&D is now doing with its Unearthed Arcana content and surveys.

Will we ever get a new edition of D&D? With Ray Winniger replacing Mearls as head of the D&D team, there may well be a declaration of a Sixth Edition in the near term, but it seems the game will always be backwards compatible … in which case an edition change is more a branding update than a radical change in the game’s rules.
 

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Michael Tresca

Michael Tresca

jgsugden

Legend
There will eventually be a change that spawns 6E, but it is not a change that we are building to now. It is a change that will happen externally to the game - new people in a job, a sale of corporate assets, trying to capitalize on technological changes that become more and more mainstream.

However, 6E is years away. No need to even think about it now because it won't change your games for a long time.
 

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Mercurius

Legend
My guess is that we'll see something in 2024 with the 50th anniversary, but not a new edition as much as a revision with extra frills, new art, etc. I mean, considering the seemingly new schedule of four books a year, that's 14ish more through 2023, after Theros. That should be enough to do the planes, psionics, Dark Sun, and whatever story arcs they have in the pipeline.

My guess is that 2020-22 will be more of the same, with WotC filling in the line, probably expanding into the planes and eventually Dark Sun. We'll start to see a few experimentations in 2022, and maybe something more radical in 2023 (sci-fi? sci-fantasy?). Like so:

2020 (post-Theros): two more story arcs
2021: Planescape/MotP, planes story arc, planes monster manual
2022: Another Magic setting, Dark Sun, psionics
2023: Something different, maybe another Magic setting
2024: Anniversary edition - new core rulebooks

Or something like that.

All prior 5E books will be usable with no more than minor adjustments (e.g. they'll fix whatever wonky math exists for monsters, revise certain classes etc).

They won't call it 6E, just as they don't call the current version 5E, but might call it something like "anniversary edition" with a massive ad campaign. The core books will be pretty, have enough new stuff to make people excited to buy them, but not enough to make anyone want to do a book-burning.
 


Jaeger

That someone better
...Before a new edition comes out, the existing edition takes a hit: D&D gradually lost market share to Pathfinder, dipping to third place according to ICv2 in 2012 (when Fifth Edition was announced). The drop was not solely attributable to D&D's edition change of course. ...

The drop actually was solely due to D&D's edition change.

4e was a very unpopular (By D&D standards) edition.

And pathfinder had already begun to outsell 4e On Merit in early 2011.
Top 5 RPGs--Q2 2011

Before people even knew WOTC was thinking about 5e...

I'd bet good money that this was not a small factor in WOTC's decsision to begin work on a new edition.


... And frankly I think 4e died early under the weight of a vocal minority who didn't like it.

No. It died early because it started to get outsold by a clone.


I wouldn't take anything Mearls said as gospel....

This.

Mearls is OUT.

No one knows what WOTC will do next.

IMHO, if there is any kind of consistent dip in 5e sales between now and the next 4 years - I think that a 6th edition on the 50th anniversary of D&D will be too big of a marketing opprtunity for WOTC to resist...


.
 
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Parmandur

Book-Friend
The drop actually was solely due to D&D's edition change.

4e was a very unpopular (By D&D standards) edition.

And pathfinder had already begun to outsell 4e On Merit in early 2011.
Top 5 RPGs--Q2 2011

Before people even knew WOTC was thinking about 5e...

I'd bet good money that this was not a small factor in WOTC's decsision to begin work on a new edition.




No. It died early because it started to get outsold by a clone.




This.

Mearls is OUT.

No one knows what WOTC will do next.

IMHO, if there is any kind of consistent dip in 5e sales between now and the next 4 years - I think that a 6th edition on the 50th anniversary of D&D will be too big of a marketing opprtunity for WOTC to resist...


.

He's not out, he's just in Franchise rather than making the game now. Doubt there is any big shake up coming.
 

darjr

I crit!
I have a lot of selfish reasons for 5e to be the last edition. However I think the most important reason is I would love if people bought that new fangled RPG or cool addition or adventure or anything else than yet another Players Handbook. Or another classic adventure, redone, again, again.

My selfish reasons? I love 5e, I think it's the best version of D&D. I have issues with parts of it, but overall, it's broad appeal to new and old players is wonderful along with Critical Role and the PAX games it is a fantastic ambassador to new folks, bringing hordes of new players the likes of which I've never seen, not even comparable to the heady days of the Moral Panic.

I have run and played a lot of very different RPG's and while currently it seems it's all 5e all the time, it won't be forever with me. However I wan't 5e to continue to be the juggernaut bringing those hordes of new players to the hobby, it has already made introducing other games easier because of the broader base of players.

Finally I don't wan't to ever hear about some fantastic book that was put back in the can before publishing, never to see the light of day, because a new edition was imminent.
 
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Mercurius

Legend
I think an anniversary edition seems very plausible, even if it's just new covers and errata, along with some very splashy tie-in books.

I see it as more than plausible, but rather, very likely. I mean, from a business angle it would almost certainly be wildly lucrative.

What you describe would be the bare minimum. I think they'd take the opportunity to look over the numbers and incorporate minor changes (e.g. a new ranger, maybe a warlord class, monster re-buffs, etc).
 

Zardnaar

Legend
Current evidence is showing the exact opposite. Almost everyone is trapped at home, many are using online videoconferencing tools for work or school, and in a time of economic uncertainty, once you've picked up either the Essentials box or the core three books and some dice, you are set more or less indefinitely.

I have had a ton of people I know reaching out to me about online games, including people I haven't played with for years or, in some cases, ever. I don't imagine I'm a special unique snowflake, no matter what my mom might say.

It's early days yet. People still have money and jobs. 30 million Americans don't.

Depressions already started IMHO. Covids not going anywhere soon.

Look at the effects on Kickstarter already.

It's virtually impossible not be effected. The one thing I'm not sure about is who plays D&D. If it's mostly the middle class and students spending government money D&D might come through reasonably alright.

I've had my suspicions for a long time it's mostly a middle class game for white nerds.
 

My guess is that we'll see something in 2024 with the 50th anniversary, but not a new edition as much as a revision with extra frills, new art, etc. I mean, considering the seemingly new schedule of four books a year, that's 14ish more through 2023, after Theros. That should be enough to do the planes, psionics, Dark Sun, and whatever story arcs they have in the pipeline.

My guess is that 2020-22 will be more of the same, with WotC filling in the line, probably expanding into the planes and eventually Dark Sun. We'll start to see a few experimentations in 2022, and maybe something more radical in 2023 (sci-fi? sci-fantasy?). Like so:

2020 (post-Theros): two more story arcs
2021: Planescape/MotP, planes story arc, planes monster manual
2022: Another Magic setting, Dark Sun, psionics
2023: Something different, maybe another Magic setting
2024: Anniversary edition - new core rulebooks

Or something like that.

All prior 5E books will be usable with no more than minor adjustments (e.g. they'll fix whatever wonky math exists for monsters, revise certain classes etc).

They won't call it 6E, just as they don't call the current version 5E, but might call it something like "anniversary edition" with a massive ad campaign. The core books will be pretty, have enough new stuff to make people excited to buy them, but not enough to make anyone want to do a book-burning.

An anniversary edition. Yeah, that makes a lot of sense. They could take a page from White Wolf with their old World of Darkness Anniversary editions.

I could see a PHB with the most popular races, classes, and subclasses from other books included. (I can already feel the tension over whether Artificer is going to make the APHB or not.) If we have a Psion by then, it would likely make it in. This would give them a chance to improve the genasi...that race needs work. They would also likely make a few new subclasses or races that aren't in other books just for something new. As far as variant class features, I'm not sure if that would work best in the PHB or an ADMG.

In fact, although and anniversary edition PHB is a really good idea with basically zero drawbacks, I'm not sure if the DMG and MM would fare as well. The DMG would need to include more than some extra magic items to be worth it. It could always gather together stuff like the vehicle and nautical rules, and maybe they could complete some rules that they wanted to do but didn't make it in in 2014. Monsters as characters, mass combat, that sort of thing. Variant class features here or not, they could also put in a lot of new variant rules options that haven't even been published yet. That would actually be a valuable bit (depending on the quality, of course).

The MM would be tough. I'm not sure of a good way to do that. They can't change the stats of the monsters, although they could make additional stat blocks for elite versions of things in the MM. They could also take the opportunity to put in more monsters that didn't make the cut for the first one (like the planar exemplar races archons, guardinals, eladrin, and rilmani). If they wanted to give it similar treatment to the PHB and DMG, they'd need to actually come up with something new though, and I'm not sure what it would be. People have already done on DMsGuild the kind of thing that could be done here. I suppose they don't have to do exactly the same thing as with the PHB and DMG (nor do the PHB and DMG really need to do the same thing as each other for that matter). Each book just needs to be an enticing expanded version compatible with the with 2014 version of itself.

But yeah, it seems likes a very likely thing to do.

(Although, one thing that irritates me about 5e is that they "like to keep up guessing". This makes it less likely that we will get ideas that we come up with. Sometimes they should just give us exactly what we want and expect, rather than always trying to be clever and do something different.)
 

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