Horwath
Legend
Doesn't work. Action surge provide an additional action not turn and SA is once per turn.
you take Ready action with action surge.
Trigger: as soon as my turn ends, I attack "X"
Doesn't work. Action surge provide an additional action not turn and SA is once per turn.
Questionable trigger. it has to be something that the characters aware of not the player so end of turn doesn't really work.you take Ready action with action surge.
Trigger: as soon as my turn ends, I attack "X"
Questionable trigger. it has to be something that the characters aware of not the player so end of turn doesn't really work.
The whole using reaction to get 2 sneak attacks a round isn't necessary a bad idea but there's always a risk that the trigger won't occur. I've never seen it perform nearly as good in-game as people cite it to be.
Remember that ready action happens after the trigger so if they move out of range/ behind cover you could no longer have a valid target.that was more of a joke but it works by mechanics
you could say, as soon as any enemy does anything, I shoot "X"
I can’t imagine choosing fighter saves and armor over twice the skills.Yeah, for an assassin build I'd have more specific opinions. Gloomstalker 5 is probably my fav, but Battlemaster 5 is also excellent. In either case you want to take a non-rogue level first, especially fighter, for the armor profs and saves. If you wanted a minimum dip just for the style then fighter is the way to go.
It's only one less skill, you get an additional one when you MC into Rogue. The shield proficiency, for example, is easily worth one less skill to a whole lot of builds.I can’t imagine choosing fighter saves and armor over twice the skills.
Maybe I'm running it wrong, but I generally run it that when you attack from stealth, only your first attack would gain advantage; any subsequent shots would not. If that's the case (and I'm not sure what's the RAW rule), it also would devalue the 2nd attack, since it's less accurate and may not trigger sneak attack (depending on whether there's an adjacent ally).And, of course, in those situations where you can't hide each turn, and especially when you can't get sneak attack, the 2nd attack shoots up in value. Very hard to predict how much weight to give this in the model, though.
Not sure if you're talking about Fighter vs Ranger, or Fighter 1st versus Rogue 1st here.I can’t imagine choosing fighter saves and armor over twice the skills.
that was more of a joke but it works by mechanics
you could say, as soon as any enemy does anything, I shoot "X"