Mythic Odysseys of Theros may have been delayed until the end of July for most of us, but Fantasy Grounds has revealed some (undoubtedly specially approved) previews for us to look at in the meantime!
This is the best I could find.The table of contents was revealed today, But I can't get a good image of it, in case someone else can get it and share it.
One thing I liked from the Wildemount book was the adventure seeds in the gazetteer. I wish they do it in all setting books from now on but judging on the table f contents alone I don't think is the case.Huh. I'm surprised that what we saw is what we get. I mean, I knew we were getting Bard & Paladin subclasses each, plus Centaur, Minotaur, Triton reprints and Satyr and Leonin new races, but I was guessing we might have gotten something else, player-oriented wise.
I'm sure the flavour texts for this Sword-and-Sandals Setting, not to mention the wealth of monsters, will more than make up for that lacking. It's more in line with Guildmaster's Guide to Ravnica than anything else; I guess that makes a lot of sense.
Huh. I'm surprised that what we saw is what we get. I mean, I knew we were getting Bard & Paladin subclasses each, plus Centaur, Minotaur, Triton reprints and Satyr and Leonin new races, but I was guessing we might have gotten something else, player-oriented wise.
I'm sure the flavour texts for this Sword-and-Sandals Setting, not to mention the wealth of monsters, will more than make up for that lacking. It's more in line with Guildmaster's Guide to Ravnica than anything else; I guess that makes a lot of sense.
Now based on the table of contents image:
New background: Athlete
Races (Six): Human, Centaur, Leonin, Minotaur, Satyr and Triton which we knew.
An introduction, a character options section, a gazetteer, section on gods, a section on creating adventures and a section on monsters.
That is very true.Looks like a bit over 100 pages each for Monsters and stuff related to the gods, and about 100 pages total for player options, Gazateer and non-god Adventure generation material.
Structurely, this is an interesting variant on the Ravnica/Eberron model:
- Chapter 1: Player stuff
- Chapter 2: The Guilds/General Gazateer/The Gods
- Chapter 3: District 10 Gazateer/Sharn Gazateer/world Gazateer
- Chapter 4: Adventure generation material
- Chapter 5: Magic items...?
- Chapter 6: Monsters, so many Monsters, as much as Volo's Guide!
Don't forget that Wildemount was written by an outside team, any influence might show up in future products if popular.
Only 2 or 3 subclasses per setting book. Goddamn lame.This is the best I could find.