D&D 5E WotC Shares Theros Table of Contents

WotC has shared the table of contents of Mythic Odysseys of Theros. Well, part of it, at least. Update -- thanks to "obscureReviewer" on Twitter, here's a fuller image!

WotC has shared the table of contents of Mythic Odysseys of Theros. Well, part of it, at least.

table of contents.jpg


Update -- thanks to "obscureReviewer" on Twitter, here's a fuller image!

EZRMn-tUcAUe5g_.jpg
 

log in or register to remove this ad


log in or register to remove this ad

TwoSix

Dirty, realism-hating munchkin powergamer
Ugh - that is not what I am talking about. I don't know if people are being obtuse or I am horrible at explaining. What ever it is, you either don't get what I am saying or are just trying to push my buttons or something. I am tired of trying to explain and clarify - you (the collective you) win!

EDIT: I have to try one last time. A magic sword that can cut through anything its blade touches can cut through 1" of steel, but it can't cut through 36" of cheese (in one stroke) because the blade doesn't touch the last 6" of cheese. Does that help explain what I am talking about?
Sure, you're arguing that properties of space (the length of the substance) are less malleable in fantasy than properties of materials (the hardness of steel versus cheese). I can understand why that would feel true for many flavors of fantasy.
 



dave2008

Legend
Sure, you're arguing that properties of space (the length of the substance) are less malleable in fantasy than properties of materials (the hardness of steel versus cheese). I can understand why that would feel true for many flavors of fantasy.
No, that is not what I am arguing. I am arguing that there are properties of space and scale to consider, that is all. It is up to the individual fantasy to determine how malleable those are.
 

I can't believe i am doing this, but I can't help myself. That is not my premise. My premise is simply one of scale. A Huge red dragon is significantly smaller (10-50 times smaller) than Godzilla.
So what? It's still to big to hack through it's neck or reach it's heart with a single sword blow. Killing a monster in D&D is not hacking through it's skin. Hit points are not meat. Maybe when the fighter kills Godzilla he carves a tunnel though it's flesh until he reaches it's heart, or he climbs up it's body, slices through it's eyeball, swims through it's aqueous humour, and uses a his shield to hammer the sword through the back of the eye socket into the brain. Combat in D&D is abstracted and you can fluff it any way you like.
All I am trying to say is the the effects of an action against a thing of one scale can be different on things of a different scale. I don't think it is unreasonable to suggest that if I take an action against a twig (throw it lets say) I should expect the same action (with nothing changing on my part) to have the same effect on a tree. They are similar objects, but at much different scale.
In D&D a halfing can have more hit points than a giant. They are similar things that differ only in scale, but the small thing is harder to kill than the big thing. Your comparison is meaningless, hit points are not size.
 

Maxperson

Morkus from Orkus
Magic swords are not limited in killing power by the length of their blades.

That sounds kind of erotic now I think about it.

Maybe a 3 foot magic sword CAN cut through 30 foot of cheese in one stroke. It is after all, magic.
If you have to come up with a specific exception to what he is saying, because magic swords don't as a general rule do that, you've lost the debate. You are acknowledging that he is correct by doing so.
 

Maxperson

Morkus from Orkus
So what? It's still to big to hack through it's neck or reach it's heart with a single sword blow. Killing a monster in D&D is not hacking through it's skin. Hit points are not meat. Maybe when the fighter kills Godzilla he carves a tunnel though it's flesh until he reaches it's heart, or he climbs up it's body, slices through it's eyeball, swims through it's aqueous humour, and uses a his shield to hammer the sword through the back of the eye socket into the brain. Combat in D&D is abstracted and you can fluff it any way you like.

In D&D a halfing can have more hit points than a giant. They are similar things that differ only in scale, but the small thing is harder to kill than the big thing. Your comparison is meaningless, hit points are not size.
Hit points in D&D are also not not meat. They are both as you need them, but eventually they are meat. This is explicitly true in 5e.

"When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises."

And...

"An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious."
 

Marandahir

Crown-Forester (he/him)
Hit points in D&D are also not not meat. They are both as you need them, but eventually they are meat. This is explicitly true in 5e.

"When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises."

And...

"An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious."

Right, that's the "bloodied" concept from 4e - until that point in the encounter, HP represent your luck and skill in glancing off the blows or avoiding a injurious hit. After that point, you're injured in some way, and when you get to 0 HP, you're in an extremely dangerous injury that could kill you (or alternatively, knocked out if the attacker decided so).
 

dave2008

Legend
So what? It's still to big to hack through it's neck or reach it's heart with a single sword blow. Killing a monster in D&D is not hacking through it's skin. Hit points are not meat. Maybe when the fighter kills Godzilla he carves a tunnel though it's flesh until he reaches it's heart, or he climbs up it's body, slices through it's eyeball, swims through it's aqueous humour, and uses a his shield to hammer the sword through the back of the eye socket into the brain. Combat in D&D is abstracted and you can fluff it any way you like.
Sure, but I wasn't talking about D&D or even a game.

However, a Huge read dragon neck is probably small enough to hack through. Its neck is less than 10 feet long and is probably less than 3 feet thick ;)
In D&D a halfing can have more hit points than a giant. They are similar things that differ only in scale, but the small thing is harder to kill than the big thing. Your comparison is meaningless, hit points are not size.
Again, I wasn't talking about D&D or a game, I was talking about the size and scale of things in general and how they might be applied to fantasy creatures and situations. I am not trying to create a game mechanic for Godzilla in D&D.

Since you failed to answer my honest question I assume you are not conducting this conversation in good faith. I am done with it.
 

Remove ads

Remove ads

Top