D&D 5E WotC's Jeremy Crawford Talks D&D Alignment Changes

Jeremy Crawford has spoken about changes to the way alignment will be referred to in future D&D books. It starts with a reminder that no rule in D&D dictates your alignment.

align.png

Data from D&D Beyond in June 2019

(Note that in the transcript below, the questions in quotes were his own words but presumably refer to questions he's seen asked previously).

Friendly reminder: no rule in D&D mandates your character's alignment, and no class is restricted to certain alignments. You determine your character's moral compass. I see discussions that refer to such rules, yet they don't exist in 5th edition D&D.

Your character's alignment in D&D doesn't prescribe their behavior. Alignment describes inclinations. It's a roleplaying tool, like flaws, bonds, and ideals. If any of those tools don't serve your group's bliss, don't use them. The game's system doesn't rely on those tools.

D&D has general rules and exceptions to those rules. For example, you choose whatever alignment you want for your character at creation (general rule). There are a few magic items and other transformative effects that might affect a character's alignment (exceptions).

Want a benevolent green dragon in your D&D campaign or a sweet werewolf candlemaker? Do it. The rule in the Monster Manual is that the DM determines a monster's alignment. The DM plays that monster. The DM decides who that monster is in play.

Regarding a D&D monster's alignment, here's the general rule from the Monster Manual: "The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign."

"What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!

"Why are player characters punished for changing their alignment?" There is no general system in 5th-edition D&D for changing your alignment and there are no punishments or rewards in the core rules for changing it. You can just change it. Older editions had such rules.

Even though the rules of 5th-edition D&D state that players and DMs determine alignment, the suggested alignments in our books have undeniably caused confusion. That's why future books will ditch such suggestions for player characters and reframe such things for the DM.

"What about the werewolf's curse of lycanthropy? It makes you evil like the werewolf." The DM determines the alignment of the werewolf. For example, the werewolf you face might be a sweetheart. The alignment in a stat block is a suggestion to the DM, nothing more.

"What about demons, devils, and angels in D&D? Their alignments can't change." They can change. The default story makes the mythological assumptions we expect, but the Monster Manual tells the DM to change any monster's alignment without hesitation to serve the campaign.

"You've reminded us that alignment is a suggestion. Does that mean you're not changing anything about D&D peoples after all?" We are working to remove racist tropes from D&D. Alignment is only one part of that work, and alignment will be treated differently in the future.

"Why are you telling us to ignore the alignment rules in D&D?" I'm not. I'm sharing what the alignment rules have been in the Player's Handbook & Monster Manual since 2014. We know that those rules are insufficient and have changes coming in future products.
 

log in or register to remove this ad

jsaving

Adventurer
people were pissed. they (very erroneously) claimed that 4e ruined alignment from how it's always been since D&D started
I remember chatting with Andy (Collins) about this around the time 4e was released, when he related the dev team's view that Chaos is inherently evil because it puts the needs of the individual above the community whereas Law is inherently good for prioritizing the community. From that point of view, you can see how it would make perfect sense to delete the "irrational" alignments of CG/CN and LE/LN -- though from the chart Jeremy presented here you can see why so many players would be unhappy about that.
 

log in or register to remove this ad


Remathilis

Legend
As humorous as that post is ...

Obviously, an individual character will still have an alignment. However an entire species wont have a predetermined one.

Apparently, the freewill to choose ones own alignment will be part of the definition of what the technical term "humanoid" means.

The thing is, alignment in D&D used to have two purposes, to describe the tendencies of an individual and to describe the overwhelming tendencies of a group of people, be it a town, nation, organization, guild, religion or (yes) a race or species. It didn't describe EVERY memeber of said group, but used to be a way of summarizing the tendencies and danger level of the larger group. Hommlett was NG, Cormyr was LG, The Zhentarium was LE, etc.

For example, the First Order in Star Wars is pretty Lawful Evil. Snoke seems very LE, Phasma is very LE, and Hux is quintessential LE. However, Finn is clearly not Evil, or even Lawful. Even Kylo Renn, while very dagnasty evil, is way too emotional and hectic to be at all Lawful. Yet I doubt anyone would argue that the First Order isnt' LE due to these outliers, nor that those two must be LE due to the fact they were associated with the FO.

What WotC is now reacting to this notion that larger groups of people can have a social alignment that may not align personally with the individual. Its starting with removing racial tendencies (so that orcs won't be generally CE and elves CG) but it will expand to not giving any group an alignment. Not all citizens of Thay are evil or Cormyr good, Not all Zhents are evil or Harpers good, and not all stormtroopers evil and resistance good. So the social alignment is going to disappear as a concept.

That will only leave alignment as a tool to describe individuals, and there is a better system for handling that: bonds/flaws/ideals. Its almost trivial to keep alignment at this point outside a few archaic magic item interaction rules.

Believe me, Alignment is dead-rule walking.
 

MGibster

Legend
I honestly can't remember the last time alignment was an issue in any of the games I've played. The closest I can think of was a player who asked if having his character cast charm person on merchants to get the best prices was evil or not. Like many others, I never found alignment to be realistic but a lack of realism in D&D never bothered me greatly. For me, it was interesting playing a game set in a place where good, evil, law, and chaos were palpable forces.
 


Whizbang Dustyboots

Gnometown Hero
...who has a degree in political science from Harvard and became famous for being the guitarist for Rage Against the Machine, arguably the most visible & famous political bands of the past several decades.
Rage literally lights American flags on fire on stage. I cannot imagine what that guy on Twitter thought the significance of that was, if it wasn't political. The band was cold?
 


Lanefan

Victoria Rules
That will only leave alignment as a tool to describe individuals, and there is a better system for handling that: bonds/flaws/ideals. Its almost trivial to keep alignment at this point outside a few archaic magic item interaction rules.
And spells, which to me is a key reason to keep them. Divination spells, to determine alignment, and other spells that can trigger off of its presence or absence.

Sure 5e did away with Know Alignment, but that's a bug rather than a feature. Also, I use what would I suppose be a version of the great wheel; and if you're a divine-based class you need to mind your p's and q's, more so with some deities than others, as deities are very much an active thing, and might be watching. :)
 


MGibster

Legend
And spells, which to me is a key reason to keep them. Divination spells, to determine alignment, and other spells that can trigger off of its presence or absence.

And now I remember the last time alignment was a significant issue in a game. Way back when Living City was still a thing, I was running a game at an event and one of the player's was constantly having his paladin detect evil. Every single NPC the group ran into was subjected to a detect evil spell before I finally told him to knock it off.
 

Remove ads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top