D&D 5E Should 5e have more classes (Poll and Discussion)?

Should D&D 5e have more classes?


Cadence

Legend
Supporter
Okay, so it wasn't QUITE that bad, but we did go through a lot of characters.

I remember the game at a local comic/book/record/game store being that way. Maybe 1/4 or more of the party died each night and you were lucky to make it to 2nd level. For some reason I played lots of clerics there. On the plus side the clerics never had to check and open the doors like the fighters and thieves did, and the armor and hp bonus over the magic users was big at first level. I'm not sure I thought about it like that then or not. Our home games weren't nearly so lethal.
 

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Zardnaar

Legend
The real issue is the concept that divides core content (classes, sub-classes, seeds [Ares's phallic spear be blessed]) from non-core content. In my mind, the division is a false binary. Which classes, seeds, etc. are available should be wholly dependent on the setting, not their arbitrary inclusion and distribution among a set of books.

In one world, artificers may have no place. In another, fighters not. Both of those are equally compelling limitations.

Whose to say? Only the DM/setting designers.

Well by now core classes are fairly set in stone.

AD&D ones plus Sorcerer and I suspect the warlock will be joining them.

3E+warlock might be better way of putting it come to think about it. I'm not 100% sure but I suspect the warlock is popular with new players or popular overall.
 

Well by now core classes are fairly set in stone.

AD&D ones plus Sorcerer and I suspect the warlock will be joining them.

3E+warlock might be better way of putting it come to think about it. I'm not 100% sure but I suspect the warlock is popular with new players or popular overall.

The whole concept of core anything is strange to me. D&D is a toolbox, after all. So why so much cement?
 

Minigiant

Legend
Supporter
Well by now core classes are fairly set in stone.

AD&D ones plus Sorcerer and I suspect the warlock will be joining them.

3E+warlock might be better way of putting it come to think about it. I'm not 100% sure but I suspect the warlock is popular with new players or popular overall.

Core classes doesn't mean automatically included at every setting.
Core classes means that those classes will get the most constant and continual support by the WOTC design teams.

Warlock is core in 5e so it got subclasses and spells in Xanatar's and in Tasha's.
Artificer is not core in 5e so it go skipped in Xanatar's.
Blood Hunter is not core so it isn't supported actively anymore.

But if a table is playing a game in Westeros, the only available official classes are Babrarian, Fighter, and Rogue. You will need to add more classes to broaden options thereto represent its nonwarrior nobles and courtiers
 





Maxperson

Morkus from Orkus
But if a table is playing a game in Westeros, the only available official classes are Babrarian, Fighter, and Rogue. You will need to add more classes to broaden options thereto represent its nonwarrior nobles and courtiers
Or you could play a Warlock, Cleric or Sorcerer. Those existed outside of Westeros and could take a ship over. Thoros the Cleric of the Red God did that. These are PCs we're talking about. Being the one of a kind of your class from outside of Westeros would be available to them.
 

Maybe in a UA sourcebook of optional rules we could see something as the gestalt class, but the second class would be a "background class". This wouldn't help to be stronger or more powerful, nothing of more hit-points or bonus for attacks or save checks, but only a list of class features to know more, but nothing linked to a battlefield. This could allow PCs as the sage, even being no spellcasters.
 

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