Levistus's_Leviathan
5e Freelancer
I agree. Whenever I discuss this with a group of players, a player that's been around for longer will come along and say something along the lines of "that's not D&D, don't bring that into the game" or "you're not allowed to add to D&D, it wasn't here before," which always baffled me. There are archetypes to D&D that have been there since the beginning, Fighting Person, Magic User, Thief, and other classes. If that didn't exist in D&D for 40 years, it's not allowed in the game, from what I've been told.I agree.
I find that many pople in many fan communities put theirown wants over what is good for the subject itself.
I'm not a fan of constantly adding morespells and magic items to D&D but I understand that it is needed for 5e D&D to stay alive. Because if 5e gets dull and stagnates, it dies and 6e comes to restart us from scratch.
New classes help 5e live. However only if they areoriginal and give new experiences.
And that's the double edge. The classes that will keep 5e alive will appeal to the new and not the old. Because if it appealed to the old, it would be in the game by now.
And that's what this whole 30page discussion kinda boils down to.
If you have everything you want, you don't see the appeal of new classes.
As a salesman myself, I naturally come from the other side. New product mean new customers or more spent by less enthusiastic customers mean more money means business plan lives longer.
That's why most of my suggestion have be for classes that have been in 0-1 editions. 5e should have more classes to bring in more players and dms to keep it alive.
D&D has to change. D&D has to grow. It is good to keep the elements from previous editions, and it's also good to be cautious when adding a change/new aspect to the game. I understand that humans have a phobia of new things, and it gets stronger as you get older, but seriously, the game won't be destroyed by adding an arcane gish class, an occultist, a psion, or warlord. If D&D becomes static, it will never change, and the hobby will die. People may not stop playing it, but WotC might stop making money, and editions might stop.
That is not to say we should go overboard and add a bunch of unneeded classes. I don't want that. Class bloat is a problem, and can destroy an edition, as has happened before. But, we can add more without killing the hobby. IMHO, we should add more. The general D&D community likes the Artificer, what would make another class not be widely accepted or popular? If it's well designed, thoroughly playtested and introduced to the community through the UA, added to improve the game, we should not be scared of adding more classes.