Dragonlance Dragonlance's Margaret Weis & Tracy Hickman Are Suing WotC for Breach of Contract

For fans of the Dragonlance D&D setting, there's some mixed news which has just hit a court in Washington State: it seems that there's a new Dragonlance trilogy of books which was (until recently) being written; but we may never see them. On 16th October 2020, a lawsuit was filed in the US District Court by Dragonlance authors Weis and Hickman asserting an unlawful breach of contract by WotC...

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For fans of the Dragonlance D&D setting, there's some mixed news which has just hit a court in Washington State: it seems that there's a new Dragonlance trilogy of books which was (until recently) being written; but we may never see them. On 16th October 2020, a lawsuit was filed in the US District Court by Dragonlance authors Weis and Hickman asserting an unlawful breach of contract by WotC regarding the licensing of a new series of Dragonlance novels. Indeed, it appears that the first of three novels, Dragons of Deceit, has already been written, as has Book 2, Dragons of Fate.

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The Lawsuit
From the documents it appears that in March 2019 a new Dragonlance trilogy was licensed by WotC; Weis and Hickman wrote a book called Dragons of Deceit, and the draft of a second called Dragons of Fate, and then WotC terminated the contract in August 2020.

The suit asserts that the termination was unlawful, and "violated multiple aspects of the License Agreement". It goes on to assert that the reasons for the termination were due to WotC being "embroiled in a series of embarrassing public disputes whereby its non-Dragonlance publications were excoriated for racism and sexism. Moreover, the company itself was vilified by well-publicized allegations of misogyny and racist hiring and employment practices by and with respect to artists and employees unrelated to Dragonlance."

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NATURE OF THE ACTION

1. Margaret Weis (“Weis”) and Tracy Hickman (“Hickman”) (collectively with Margaret Weis, LLC, “Plaintiff-Creators”) are among the most widely-read and successful living authors and world-creators in the fantasy fiction arena. Over thirty-five years ago, Plaintiff- Creators conceived of and created the Dragonlance universe—a campaign setting for the “Dungeons & Dragons” roleplaying game, the rights to which are owned by Defendant. (In Dungeons & Dragons, gamers assume roles within a storyline and embark on a series of adventures—a “campaign”—in the context of a particular campaign setting.)

2. Plaintiff-Creators’ conception and development of the Dragonlance universe has given rise to, among other things, gaming modules, video games, merchandise, comic books, films, and a series of books set in the Dungeons & Dragons fantasy world. While other authors have been invited to participate in creating over 190 separate fictional works within the Dragonlance universe, often with Plaintiff-Creators as editors, Weis’s and Hickman’s own works remain by far the most familiar and salable. Their work has inspired generations of gamers, readers and enthusiasts, beginning in 1984 when they published their groundbreaking novel Dragons of Autumn Twilight, which launched the Dragonlance Chronicles trilogy. Their books have sold more than thirty million copies, and their Dragonlance World of Krynn is arguably the most successful and popular world in shared fiction, rivaled in the fantasy realm only by the renowned works created by J.R.R. Tolkien (which do not involve a shared fictional world). Within the Dragonlance universe, Plaintiff-Creators have authored or edited 31 separate books, short story anthologies, game materials, and art and reference books in a related series of works all dedicated to furthering the Dungeons & Dragons/Dragonlance brand.

3. In or around 2017, Plaintiff-Creators learned that Defendant was receptive to licensing its properties with established authors to revitalize the Dungeons & Dragons brand. After a ten-year hiatus, Plaintiff-Creators approached Defendant and began negotiating for a license to author a new Dragonlance trilogy. Plaintiff-Creators viewed the new trilogy as the capstone to their life’s work and as an offering to their multitude of fans who had clamored for a continuation of the series. Given that the Dragonlance series intellectual property is owned by Defendant, there could be no publication without a license. In March, 2019, the negotiations between the parties hereto culminated in new written licensing agreement whereby Weis and Hickman were to personally author and publish a new Dragonlance trilogy in conjunction with Penguin Random House, a highly prestigious book publisher (the “License Agreement”).

4. By the time the License Agreement was signed, Defendant had a full overview of the story and story arc, with considerable detail, of the planned trilogy. Defendant knew exactly the nature of the work it was going to receive and had pre-approved Penguin Random House as the publisher. Indeed, Defendant was at all times aware of the contract between Penguin Random House and Plaintiff-Creators (the “Publishing Agreement”) and its terms. In fact, the License Agreement expressly refers to the Publishing Agreement.

5. By June 2019, Defendant received and approved a full outline of the first contracted book in the trilogy (“Book 1”) and by November 2019 the publisher accepted a manuscript for Book 1. Plaintiff-Creators in turn sent the Book 1 manuscript to Defendant, who approved it in January 2020. In the meantime, Defendant was already approving foreign translation rights and encouraging Plaintiff-Creators to work on the subsequent novels.

6. During the development and writing process, Plaintiff-Creators met all contractual milestones and received all requisite approvals from Defendant. Defendant at all times knew that Hickman and Weis had devoted their full attention and time commitment to completing Book 1 and the trilogy as a whole in conformity with their contractual obligations. During the writing process, Defendant proposed certain changes in keeping with the modern-day zeitgeist of a more inclusive and diverse story-world. At each step, Plaintiff-Creators timely accommodated such requests, and all others, within the framework of their novels. This collaborative process tracks with Section 2(a)(iii) of the License Agreement, which requires Defendant to approve Plaintiff- Creators’ drafts or, alternatively, provide written direction as to the changes that will result in Defendant’s approval of a draft.

7. On or about August 13, 2020, Defendant participated in a telephone conference with Plaintiff-Creators’ agents, which was attended by Defendant’s highest-level executives and attorneys as well as PRH executives and counsel. At that meeting, Defendant declared that it would not approve any further Drafts of Book 1 or any subsequent works in the trilogy, effectively repudiating and terminating the License Agreement. No reason was provided for the termination. (In any event, no material breaches or defaults were indicated or existed upon which to predicate a termination.) The termination was wholly arbitrary and without contractual basis. The termination was unlawful and in violation of multiple aspects of the License Agreement (arguably almost every part of it, in fact). The termination also had the knowing and premeditated effect of precluding publication and destroying the value of Plaintiff-Creators’ work—not to mention their publishing deal with Penguin Random House.

8. Defendant’s acts and failures to act breached the License Agreement and were made in stunning and brazen bad faith. Defendant acted with full knowledge that its unilateral decision would not only interfere with, but also would lay waste to, the years of work that Plaintiff-Creators had, to that point, put into the project. Given that the obligation to obtain a publisher was part and parcel of the License Agreement, Defendant was fully cognizant that its backdoor termination of the License Agreement would nullify the millions of dollars in remuneration to which Plaintiff-Creators were entitled from their publishing contract.

9. As Plaintiff-Creators subsequently learned, Defendant’s arbitrary decision to terminate the License Agreement—and thereby the book publishing contract—was based on events that had nothing to do with either the Work or Plaintiff-Creators. In fact, at nearly the exact point in time of the termination, Defendant was embroiled in a series of embarrassing public disputes whereby its non-Dragonlance publications were excoriated for racism and sexism. Moreover, the company itself was vilified by well-publicized allegations of misogyny and racist hiring and employment practices by and with respect to artists and employees unrelated to Dragonlance. Plaintiff-Creators are informed and believe, and based thereon allege, that a decision was made jointly by Defendant and its parent company, Hasbro, Inc., to deflect any possible criticism or further public outcry regarding Defendant’s other properties by effectively killing the Dragonlance deal with Plaintiff-Creators. The upshot of that was to inflict knowing, malicious and oppressive harm to Plaintiff-Creators and to interfere with their third- party contractual obligations, all to Plaintiff-Creator’s severe detriment and distress.


Delving into the attached document, all seemed to be going to plan until June 2020, at which the team overseeing the novels was replaced by WotC. The document cites public controversies involving one of the new team, issues with Magic: The Gathering, Orion Black's public complaints about the company's hiring practices, and more. Eventually, in August 2020, the suit alleges that during a telephone call, WotC terminated the agreement with the statement "We are not moving toward breach, but we will not approve any further drafts.”

Ending the Agreement
The suit notes that "None of the termination provisions were triggered, nor was there a claim of material breach much less written notice thereof, nor was a 30-day cure period initiated." The situation appears to be that while the agreement could not in itself be unilaterally 'terminated' in this way, WotC was able to simply not approve any further drafts (including the existing draft). The text of that allegation reads:

Not only was Defendant’s statement that “we will not approve any future drafts” a clumsy effort to circumvent the termination provisions (because, of course, there was no ground for termination), it undermined the fundamental structure of the contractual relationship whereby the Defendant-Licensor would provide Plaintiff-Creators the opportunity and roadmap to “fix”/rewrite/cure any valid concerns related to the protection of the Dungeons & Dragons brand with respect to approvals. In any event, Defendant had already approved the essential storylines, plots, characters, creatures, and lore for the new Dragonlance trilogy when it approved Plaintiff-Creators’ previous drafts and story arc, which were complete unto themselves, were delivered prior to execution of the License Agreement, and are acknowledged in the text of the License Agreement. In other words, Defendant’s breach had nothing to do with Plaintiff-Creators’ work; it was driven by Defendant’s response to its own, unrelated corporate public relations problems—possibly encouraged or enacted by its corporate parent, Hasbro, Inc.

Basically, while the contract itself could not be terminated, refusing to approve work amounts to an 'effective' termination. Weis and Hickman note that the license itself does not allow for arbitrary termination. The following section of the document is relevant:

Nothing in the above provision allows Defendant to terminate the License Agreement based on Defendant’s failure to provide approval. To the contrary, should Defendant find any aspect of the Draft to be unacceptable, Defendant has an affirmative duty under contract to provide “reasonable detail” of any changes Plaintiff-Creators must make, which changes will result in Defendant’s approval of the manuscript. Accordingly, for Defendant to make the blanket statement that it will never approve any Drafts going forward is, by itself, a breach of the license agreement.

So, the agreement apparently requires WotC to allow W&H to fix any approval-based concerns. Notwithstanding that WotC might be unsatisfied with W&H's previous rewrites, the decision in advance to simply not approve drafts without giving them this chance to rewrite appears to be the crux of the issue, and this is what the writers are alleging is the breach of contract.

Weis & Hickman are demanding a jury trial and are suing for breach of contract, damages, and a court order to require WotC to fulfill its end of the agreement. They cite years of work, and millions of dollars.

Licensing Agreements

Defendant acted with full knowledge that its unilateral decision would not only interfere with, but also would lay waste to, the years of work that Plaintiff-Creators had, to that point, put into the project. Given that the obligation to obtain a publisher was part and parcel of the License Agreement, Defendant was fully cognizant that its backdoor termination of the License Agreement would nullify the millions of dollars in remuneration to which Plaintiff-Creators were entitled from their publishing contract.

So how does all this work? Obviously we don't have access to the original contract, so we don't know the exact terms of the licensing agreement; similarly, we are hearing one side of the story here.

The arrangement appears to have been a licensing arrangement -- that is, Weis & Hickman will have licensed the Dragonlance IP from WotC, and have arranged with Penguin Random House to publish the trilogy. It's not work-for-hire, or work commissioned by and paid for by WotC; on the contrary, in most licensing deals, the licensee pays the licensor. Indeed in this case, the document indicates that Penguin Random House paid Weis & Hickman an advance in April 2019, and W&H subsequently paid WotC (presumably a percentage of this).

Licensing agreements vary, but they often share similar features. These usually involve the licensee paying the IP owner a licensing fee or an advance on royalties at the start of the license, and sometimes annually or at certain milestones. Thereafter, the licensee also often pays the IP holder royalties on the actual book profits. We don't know the exact details of this licensing agreement, but it seems to share some of those features.

On March 29, 2019, Plaintiff-Creators and PRH entered into the Publishing Agreement. PRH remitted the signing payment due under the Publishing Agreement to Plaintiff- Creators in April 2019. Per the terms of the License Agreement, Plaintiff-Creators in turn remitted a portion of the signing payment to Defendant—an amount Defendant continues to retain despite having effectively terminated the License Agreement.


Tortious Interference

On information and belief, Defendant also engaged in back-channel activities to disrupt the Publishing Agreement by convincing PRH that Defendant would prevent Plaintiff- Creators from performing under the Publishing Agreement

There's another wrinkle, a little later. The document says that a second payment was due on November 2019 -- similarly it would be paid to W&H by Penguin Random House, who would then pay WotC. It appears that PRH did not make that second payment to W&H. W&H later say they discovered that WotC was talking directly to Penguin Random House about editorial topics, which is what the term 'tortious interference with contract' is referring to.

By June 2019, Defendant/Hasbro expressly approved a detailed outline of Book 1. In November 2019, PRH indicated that the complete manuscript of Book 1 was accepted and it would push through the second payment due on the Publishing Agreement. At that time, Plaintiff-Creators submitted the complete manuscript of Book 1 to Defendant/Hasbro who expressly approved the Book 1 manuscript in January 2020. Inexplicably, and despite Plaintiff- Creators’ repeated request, PRH never actually delivered the second payment due on approval of the Book 1 manuscript.


What Happened?
Throughout the process, WotC asked for 'sensitivity rewrites'. These appear to include four points, including the use of a love potion, and other "concerns of sexism, inclusivity and potential negative connotations of certain character names." W&H content that they provided the requested rewrites.

One section which might provide some insight into the process is this:

During the writing process, Defendant proposed certain changes in keeping with the modern-day zeitgeist of a more inclusive and diverse story-world. At each step, Plaintiff-Creators timely accommodated such requests, and all others, within the framework of their novels.

It's hard to interpret that without the context of the full conversations that took place, but it sounds like WotC, in response to the previously-mentioned publicity storm it has been enduring regarding inclusivity, wanted to ensure that this new trilogy of books would not exacerbate the problems. We know they asked for some rewrites, and W&H say they complied, but the phrase "within the framework of their novels" sounds like a conditional description. It could be that WotC was not satisfied with the rewrites, and that W&H were either unable or unwilling to alter the story or other details to the extent that they were asked to. There's a lot to unpack in that little "within the framework of their novels" phrase, and we can only speculate.

It sounds like this then resulted in WotC essentially backing out of the whole deal by simply declaring that they would refuse to approve any further drafts, in the absence of an actual contractual clause that would accommodate this situation.

What we do know is that there are two completed drafts of new Dragonlance novels out there. Whether we'll ever get to read them is another question! Dragons of Deceit is complete, Dragons of Fate has a draft, and the third book has been outlined.
 

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Mercurius

Legend
In basic respectfulness to a culture that has already long been abused.



You seem to be misreading the point. The issue isn't Mormonism itself, any more than JRR Tolkien's Catholicism, and its infusion into Lord of the Rings is a problem.

The issues are 1) using the imagery of an abused culture disrespectfully, in general, and 2) effectively recasting and whitewashing the real-world historical attempts of Mormons to press their religion on Native Americans in their fiction, as if it were a good thing. 'Cause if you think that, upon moving into Utah and dominating the area, all was sweetness and light with the folks already living there, do think again. In light of that history, this presentation seems doubly disrespectful.



If you write a thing and put it in the public eye, the fact that it is "your values" does not make it above critique.

And, do remember, I have already said I like the work as a whole, but find this to be a flaw.



The errors of the past are not to be ignored. They are to be seen and reflected upon, so we do not repeat the same errors.

You and I probably share a similar worldview as far as treatment of Native Americans is concerned. But that doesn't mean that Weis and Hickman do. And we may disagree on what constitutes "disrespect." I'd have to re-read Dragonlance as it has been a long time, but I don't think drawing on a real world culture for inspiration is inherently disrespectful or whitewashing, especially when we're talking about fantasy.

There is a spectrum, and different people draw the line as what constitutes disrespect. That is what I'm saying about ideological perspective: there's a lot of disagreement as to where the line is.

And I agree, they are not above critique. Where it gets dicey is when cancellation--in any form--occurs.
 

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Mercurius

Legend
The full quote is:

“The Lord of the Rings is of course a fundamentally religious and Catholic work; unconsciously so at first, but consciously in the revision. That is why I have not put in, or have cut out, practically all references to anything like 'religion', to cults or practices, in the imaginary world. For the religious element is absorbed into the story and the symbolism. However that is very clumsily put, and sounds more self-important than I feel. For as a matter of fact, I have consciously planned very little; and should chiefly be grateful for having been brought up (since I was eight) in a Faith that has nourished me and taught me all the little that I know; and that I owe to my mother, who clung to her conversion and died young, largely through the hardships of poverty resulting from it.”

So, yeah, not a lot of direct allegory (which makes sense, given his feelings on the matter), but symbolism and themes both conscious and unconscious that convey a religious meaning. I think people have a tendency to take the quote about allegory as an assertion that he didn’t intend for his works to have any symbolic or thematic messaging beyond their literal content, and that’s just silly. I think this other quote shows that he did indeed recognize that his own beliefs affected his work and imbued it with meaning, some intended and some unintended. He just preferred an approach to that meaning which left room for the reader to interpret it through their own lens and derive their own meaning, over an approach like Lewis took, where certain elements of the story are directly representative of specific things the author wishes to convey.
Yes, agreed - which isn't far from what I'm saying. I would take it a half step further, though, in emphasizing that his approach to worldbuilding and storytelling--as far as I can tell--was primarily one in which the world "built itself," so to speak, at least far more so than him injecting specific allegorical elements. This, at least, resonates with my own experience: that the deeper I get into a world-building project, the more it becomes as if I am just recording a world that already exists. Meaning, that I am not making it up or constructing it, but writing down what I "see."

This gets into deeper philosophical questions as to the nature of imagination and creativity, which may be going a bit far astray.
 

Charlaquin

Goblin Queen (She/Her/Hers)
A player being a jerk is a player problem and not a Kender problem. The solution is to fix the jerk, not the race. The Kender is no more of a green light to act that way, than a knife is a green light to stab a PC.
The thing about Kender is that they do hand jerk players an excuse for their behavior. When called out for being a jerk, they can point to the “no concept of property” thing and claim, “I’m just playing my character the way I’m supposed to.” Obviously the problem can be solved by not playing with people who do this. But, if small tweaks to the portrayal of the race can make th
Yes, agreed - which isn't far from what I'm saying. I would take it a half step further, though, in emphasizing that his approach to worldbuilding and storytelling--as far as I can tell--was primarily one in which the world "built itself," so to speak, at least far more so than him injecting specific allegorical elements. This, at least, resonates with my own experience: that the deeper I get into a world-building project, the more it becomes as if I am just recording a world that already exists. Meaning, that I am not making it up or constructing it, but writing down what I "see."

This gets into deeper philosophical questions as to the nature of imagination and creativity, which may be going a bit far astray.
Oh, for sure. He made it very clear that his constructed languages were the starting point for his world building. He started with the languages, and found that he needed a fictional context for them to have developed within. From there it was largely a process of documenting the fictional world as he felt it would need to be to accommodate these languages. I certainly do imagine much of it “built itself,” though there were certainly elements that were more consciously curated than others.
 

Laurefindel

Legend
Sure, but my point was the following. The RPG rules may say that kender only take useless or worthless items, but if the novels show TB messing around with the mage’s components and taking items the paladin was intending to use, I know which depiction is going to be “canon” to the people rolling up characters.
Agreed, but that's when the "jerk" part comes in. Or misguided. I acknowledge that players brought to TTRPG after reading of kenders can have a biased perception of TTRPG etiquette. Conversion of novel to RPG always require a bit of adjustment.

I don't want to come across as dismissing your point. It is true. But I think there's hope for the kender yet :)
 

doctorbadwolf

Heretic of The Seventh Circle
Regarding gully dwarves, there's some subtle clues within the lore that they aren't actually as dumb as they seem. To start with they seem to be fantastic and inventive chefs which hardly seems the pursuit of a totally moronic people. Their inability to use plural would seem to be more a linguistic quirk than a sign of limited intelligence. They are also great survivors, which shows some sense of self-preservation.

It's not beyond thinking that the disdain they are held in is more a factor of the upper-class racism of the Hylar and Daewar dwarven clans, who also refuse to acknowledge gully dwarves as "real dwarves".
This is how I like to view them, and thus how I view the elite Dwarven clans.

Nah. just because it wasn't your preference doesn't mean it was junk and written only for teens. they are enjoyable, if not a bit flawed, books, even as an adult reader. People enjoy different things, and this elitism I see constantly being brought up on this topic, like if you're not reading Neil Gaiman or something, you're not a "real" fan of fiction or are otherwise not as good/sophisticated as fans of Gaiman are, needs to die in fire. It's elitism that does literally nothing but harm the hobby and fans. Things we enjoy on our free time are entirely subjective and based on personal preference. Badwrong inferences should have no place.
I just recently read Guy Gavriel Kay's Ysabel, after reading a Dresden Files book, and then listened to the next Dresden Files book with my wife, and read Garth Nix's Sabriel on my own. Before all of those I'd listened to the new Audible The Sandman by Gaiman.

None of these are junk food, none high art. The distinction doesn't exist. It's a fiction created to give elitists something imaginary to hold over the heads of people with differing preferences.
That quote of Tolkien’s gets argued over quite a lot. I think it’s important to take it in context of his friendship with C.S. Lewis and his feelings about Narnia, as well as his own claims that Lord of the Rings was an inherently Catholic story and that the Catholicism could not be separated from the work.
There is a better quote that I can't find at the moment, about allegory vs intentionality, IIRC, that succinctly describes how his work is not allegorical, but is also far from devoid of deeper meaning.

Also worth noting, even if kender didn’t have a tendency to steal things from others, the “comic relief” character very often tends to be hated in both tabletop and fiction (joining the illustrious line-up of Snails, Jar-Jar Binks and that guy from the 5th Element).
Oh come now! No one hates Snails or Ruby Rhod! Well, no good people. Only monsters.
 

Maxperson

Morkus from Orkus
The thing about Kender is that they do hand jerk players an excuse for their behavior. When called out for being a jerk, they can point to the “no concept of property” thing and claim, “I’m just playing my character the way I’m supposed to.” Obviously the problem can be solved by not playing with people who do this. But, if small tweaks to the portrayal of the race can make th
Not only Kender, but CN, every evil alignment, the rogue class, slight of hand skill, every weapon...

Jerks don't need Kender and the lack of Kender is no obstacle to making the other players unhappy. It's far easier to hold the jerk accountable than to try and remove all the ways the jerk has to ruin a game.
 

Mercurius

Legend
The thing about Kender is that they do hand jerk players an excuse for their behavior. When called out for being a jerk, they can point to the “no concept of property” thing and claim, “I’m just playing my character the way I’m supposed to.” Obviously the problem can be solved by not playing with people who do this. But, if small tweaks to the portrayal of the race can make th

Oh, for sure. He made it very clear that his constructed languages were the starting point for his world building. He started with the languages, and found that he needed a fictional context for them to have developed within. From there it was largely a process of documenting the fictional world as he felt it would need to be to accommodate these languages. I certainly do imagine much of it “built itself,” though there were certainly elements that were more consciously curated than others.
I don't think the portrayal of kender in books needs to change, but perhaps a caveat emptor in any kind of game material - or at least guidance on how to play kender without pissing off your fellow party members.

As for Tolkien, my sense is that the further along he went, the more the world took on a life of its own, and not merely as a vehicle to develop his languages. Thus my portrayal of the world "building itself." I have used the analogy that world-building is--or can be--like discovering a real world, and it is important to "listen" to it and allow it to reveal itself to the worldbuilder. I would even suggest that there is (or can be) a quasi-mystical element to this, along the lines of Jung's active imagination or even channeling, with the imagination being akin to a shamanic inner landscape that has its own language and rules.
 

In Marlon Wayans' defense, he clearly knew that that movie was going to be garbage, as did Jeremy Irons. They both ham it up like nothing else, while everyone around them (with the additional exception of Richard O'Brien) played it like this great fantasy opus was being made. Marlon Wayans was literally filming his parts in Requiem for a Dream while the D&D movie was being made.

Also, Ruby Rhod is awesome. Korben Dallas may be nonplussed by him, but otherwise, it's clear that everyone else in the world of the 5th Element loves him.

Sorry Jar-Jar, I got nothing...

Also worth noting, even if kender didn’t have a tendency to steal things from others, the “comic relief” character very often tends to be hated in both tabletop and fiction (joining the illustrious line-up of Snails, Jar-Jar Binks and that guy from the 5th Element).

Back to the subject at hand, I saw this additional bit of information in the Geekwire article on the subject (which I don't think has been posted here yet):

"Wizards of the Coast told GeekWire that it does not comment on pending litigation."

Which is about the sort of response I would expect at this point.

 

Jiggawatts

Adventurer
What's an alien character without the alien psychology? A human in a rubber suit. What's a kender without a radically different view of property? Without the curiosity? Without the inability to feel fear for themselves? All of those are part of the weird stereotypes of kender, right? So without those - they're short humans.

Ultimately, that's the rub with all of these so-called stereotypes that people rail against. They serve as points of distinction between us as humans and the races we're trying to play with as our characters. They may be cultural, they may be psychological, they may be based on some aspect of physiology or a different culture than what we, personally, experience. And yes, they tend to be stereotypes because those provide us with the broadly common differences between them and us - things that we can pin our portrayals on other than a stat bonus or free weapon proficiency. The more that these differences are physical and not psychological/cultural, the more they are superficial - just different appendages on the rubber suit.

I'd much rather have something substantive as a cultural or psychological difference to work with. That's something that can't be matched just with character stat placement choices, feats, or magic items. And without them, some of the character choices we make have a lot less character.
This is very well said. I view this to pretty much be the definitive answer on the subject.
 

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