D&D 5E Unearthed Arcana: Drakewarden and Way of the Ascendant Dragon

We have a new UA available today, this time showcasing new monk and ranger dragon-themed subclasses, in the Way of the Ascendant Dragon and the Drakewarden, respectively. Interesting to note that these are both dragon adjacent subclasses. Is this foreshadowing for an upcoming product? Or just coincidence?

We have a new UA available today, this time showcasing new monk and ranger dragon-themed subclasses, in the Way of the Ascendant Dragon and the Drakewarden, respectively.

Screen Shot 2020-10-26 at 5.38.50 PM.png


Interesting to note that these are both dragon adjacent subclasses. Is this foreshadowing for an upcoming product? Or just coincidence?
 

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Whizbang Dustyboots

Gnometown Hero
I don't know MTG, but the knights and faeries setting people keep mentioning as a possible contender for a D&D setting -- how are they set on dragons? Do they appear there at all?

I do agree that, at first glance, two dragon-themed subclasses does suggest a Draconomicon. I guess we need to see what future UA releases contain.
 

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Leatherhead

Possibly a Idiot.
So, I would like to bring up that the Draconomicon was one of my favorite 3.x era books, and I would be all for something like that making a comeback. Well, maybe not the Spellscales, they were kind of an “also appearing in this book” deal that I never saw anyone actually play, and now that dragonborn fill the niche of not-quite-half-dragon-people, it would probably be better to do something else with that space.

Way of the Ascendant Dragon

It's time to Rock the Dragon!

Draconic Disciple

Elemental punching makes this subclass already better than the 4 elements monk at being an Elemental monk!

Talking Draconic is ribbonish, but it's free and on theme.

Oh hey, using a reaction to re-roll a Intimidation/Persuasion check is fun and handy. It's rare to see a power that is useful both inside and outside of combat.

Important note!:
This power isn't powerful at all (monk fists already break damage resistance at level 6) but it does ooze with flavor. One small tweak I would consider is letting the elemental damage apply with any monk weapon.

Breath of the Dragon
You can replace one of your attacks with a “breath weapon” that deals 2x (or 3x) your MA die damage in an AoE. While not that powerful (seriously, that's like 5 average damage at level 3, 7 at 5 level 5, and 13.5 at level 11) it does have a resource pool outside of the monk's inherent Ki pool, which is an awesome mechanic. Heck, once it's proprietary pool runs dry, you can dip back into the normal Ki pool if you absolutely need it.

What I am saying is that the resource mechanic is splendid, even if the AoE is a bit on the weaker side.

Wings Unfurled

When you use Step of the Wind, you gain temporary wings that let you fly for the turn.
That part is cool.
Then it goes to muddle that up by using the same mechanic as the last power, making your super-step of wind cost KI and charges.
That just feels bad, it should automatically augment Step of the Wind, without the additional resource tracking. It's not like people are constantly spamming it to begin with, thanks to the Ki cost.

Aspect of the Wyrm

This one is cool, it gives AoE resistance and a reactive damage shield to your party, which is handy. Also you get one use for free per day, but can also dip into Ki should it be necessary.

Ascendant Aspect
As far as monk capstones go, this is one of the best ones. Passive free Blindsight, and your two “big-gun” powers get ramped up for free.

Thoughts:

So, this subclass is already gold star material as-is. And that elemental fist power should have been the starting point for the original 4-Elements monk (the other part of that particular rendition would also be the fluff elemental cantrips from the EEPC). Outside of Wings Unfurled being too clunky and costly in the resource management department, there isn't an ability that I have major issues with. My only worry is that people are going to look at this and freak out over damage vulnerabilities (again) despite virtually no monsters even having it. One tweak, make it obvious that the monk can use the elemental stuff on objects too! Lighting something on fire with your finger is a cool bar trick and it should be possible!

Drakewarden

The Beastmaster is back, in dragonish form.

Draconic Gift
You talk to dragons, and learn Thaumaturgy? Weird flex, but at least it's a fun spell.

Drake Companion
Following in the footsteps of the Artificer (and potentially the Tasha's Alternate Ranger), you gain a “fluff-your-own-stat-block” kind of pet. Only this time it's explicitly a summoned creature, which will make Fluffy's inevitable death even less permanent than before. Also, the Drake can infuse weapon attacks with extra damage as a reaction. Any weapon attack, so that crit-fishing paladin you pall around with will love them just as much as you do!

What is kind of bad: The summoned creature only lasts for a few hours each day. Sure you can use a spell slot to summon it again, but it just feels bad to not have the crux of your subclass available for the vast majority of the day.

Bond of Fang and Scale
Your pet Drake gets more mobility and damage. Also you get resistance to elemental damage while your drake is present.

Drake’s Breath
Essentially, a free (slightly weaker) Fireball once per day. Rangers don't normally get Fireball, in fact this subclass doesn't get ANY spell list (whooboy, that should change). But getting it two levels after you get level 3 spells, and weaker than normal, doesn't really feel that great even if it is free.

Perfected Bond
Your Drake gets Large, which means you can finally Ride it into Battle! Also it does some extra damage and you can use a reaction to give it (or yourself) resistance to damage. As far as Ranger Capstones go, that's one of the better ones. The problem being, once again, the limited duration of your subclass.

Thoughts.
So, in case I didn't make it clear by now: The Big Problem with this subclass is the duration of the summoned drake. Outside of Drake's Breath (which is sub-par to begin with) everything hinges on having your drake out, which can only be out for a few hours each day. And I mean everything, they don't even get a bonus spell list with things like Dragon's Breath on it to make up the difference. I get that making it a summon more or less solves the “My pet died” problem, but the summon duration creates a new and bigger problem in it's stead.
 
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Kurotowa

Legend
But like... What’s the big deal with a flying mount at 7th? Wizards can learn Fly at 6th, druids can wild shape into flying creatures at 8th, Find Greater Steed can get you a flying mount at 8th... 7th level seems right around the point a flying mount should be possible.

Find Greater Steed is not a great example because it's supposed to kick in at 13th Level when Paladins get 4th level spells. Other classes using cross-class spell picks to get it earlier is an example of the sort of cheese they're trying to prevent, not a benchmark to aim for. But let's talk about the other examples.

Baseline Wild Shape is an exploration type ability. You're getting flight as a utility power, not a combat one. Moon Druids technically have the option for a more combat oriented flight forms, but are there even any CR3 flying beasts to copy? Moon Druids are really hard to judge because of the whole having to copy a monster stat block thing. As for the Fly spell, it does allow for combat flight, but it's flight with a lot of costs and restrictions. It eats a high level spell slot. It occupies the caster's Concentration slot and is vulnerable to being disrupted because of that. It only lasts 10 minutes.

Now what are you getting with a flying mount? An aerial archery platform with its own HP pool and a long duration. At low to mid levels that's a massive shift in the combat dynamic. The DM pretty much has to tailor every encounter to account for it or face them being trivialized. If it's coming in at 15th Level then it's a lot easier to have encounters on a more equal dynamic.
 

Whizbang Dustyboots

Gnometown Hero
So, I would like to bring up that the Draconomicon was one of my favorite 3.x era books, and I would be all for something like that making a comeback. Well, maybe not the Spellscales, they were kind of an “also appearing in this book” deal that I never saw anyone actually play, and now that dragonborn fill the niche of not-quite-half-dragon-people, it would probobbly be better to do something else with that space.
There is no content from previous editions of the game, no matter how deeply mediocre, that someone won't put up a conversion of on DMs Guild eventually.
 

Could be. Either way, I’ll definitely be suggesting an increase to Medium size at 7th level in my feedback when the survey comes around.
Its bad because small races get a distinct advantage, which would be annoying... I like the sudden evolution more than the gradual shift. Maybe you can also state, that the dragon can´t support a rider until lvl 15.
 

Ace

Adventurer
We have a new UA available today, this time showcasing new monk and ranger dragon-themed subclasses, in the Way of the Ascendant Dragon and the Drakewarden, respectively.

View attachment 127956

Interesting to note that these are both dragon adjacent subclasses. Is this foreshadowing for an upcoming product? Or just coincidence?

As always with 5E the art is good. I do like having many "themed" subclasses like this so you could have say a draconic disciples party sorcerer, monk, ranger and whatever else whose patron is a good dragon.

These do seem a bit strong though not to excess and the monks draconic aura ability while cool and actually pretty mild is awkwardly placed. I think I'd allow them though as written especially for a themed party where I'm willing to take more rules risks just because such parties often IME make for far better play experiences.
 

I foresee a chance of a 5e Draconomicon on the horizon...

100% what I immediately thought upon reading about theses subclasses. VGtM hinted we would get a dragon-themed monster book in its introduction, and we were told we would get more on gem dragons soon. Now we're seeing dragon-themed subclasses UA. I'm guessing we'll be seeing a Volo's/Mordenkainen's-style book on dragons as the spring release.
 

bedir than

Full Moon Storyteller
Thoughts.
So, in case I didn't make it clear by now: The Big Problem with this subclass is the duration of the summoned drake. Outside of Drake's Breath (which is sub-par to begin with) everything hinges on having your drake out, which can only be out for a few hours each day. And I mean everything, they don't even get a bonus spell list with things like Dragon's Breath on it to make up the difference. I get that making it a summon more or less solves the “My pet died” problem, but the summon duration creates a new and bigger problem in it's stead.
Are people adventuring for more than 8 hours a day at 3rd level?
 

Leatherhead

Possibly a Idiot.
Are people adventuring for more than 8 hours a day at 3rd level?
I know people like to bemoan the 5 minute work day, but yes. Level 3 and 4 is possibly the latest you can actually do overland travel without having player powers that strait up bypass most of the difficulty.

And don't forget the Drake just disappears at 0 hp, you can't let it go down if you want to keep it.
 


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