Bacon Bits
Legend
Because Smite is a no-action reaction.Indeed. And yet, IME, Paladins thirst for an extra attack from their reaction nearly as much as rogues do.
Because Smite is a no-action reaction.Indeed. And yet, IME, Paladins thirst for an extra attack from their reaction nearly as much as rogues do.
Um...no, I’m pretty sure that isn’t why Paladins like using their reaction to get an extra attack off turn.Because Smite is a no-action reaction.
Divine smite is generally considerably more effective damage than a Smite spell since it is immediate (doesn't require set-up), allows better nova (can be put on every attack). It also combines no-risk with high reward and little opportunity cost. (Never risk losing the spell slot without getting it off, can take advantage of critical hits, and you can maintain your defensive spells on you and your allies.) That is why Divine Smite outshadows the smite spells in most situations.
I think the best way to fix the smite spells would be to change their casting time to a reaction, which you can use when you hit a creature with a melee weapon attack. That way they still come at a slight opportunity cost compared to Divine Smite, but not nearly as much of one. It also saves you from having to remember to set the smite spell up before the attack.
those spells should be reactions.
You trigger it when you hit.
The game has a rule to limit the amount of spell slots you use on your turn (when you cast a spell as a bonus action, you can't cast a levelled spell as an action), so it seems weird that you can burn through multiple spell slots a round with a smite spell and a bunch of smites on hits.