D&D 5E Booming Blade and Green-Flame Blade Nerfed in TCoE


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tetrasodium

Legend
Supporter
Epic
Other than the spell text? That seems like a pretty good reason.

I don't think bladesingers and bards should have access to the same on-tap damage from an opportunity attack that rogues do.
While true, a better question is if the spell & metamagic RAW component that says no should be respected or fixed to allow it. What reason do you have for thinking a bladesinger or bard who made choices to get that power rather than some other power shouldn't have the ability to stand at a similar level of "on-tap damage" as a rogue who made the choice of "I'm going to use a rapier"
 

ph0rk

Friendship is Magic, and Magic is Heresy.
Except I don't see the spelltext as a good reason and I'm not worried about them matching the damage of the rogue.

I would if I was playing a rogue.

While true, a better question is if the spell & metamagic RAW component that says no should be respected or fixed to allow it. What reason do you have for thinking a bladesinger or bard who made choices to get that power rather than some other power shouldn't have the ability to stand at a similar level of "on-tap damage" as a rogue who made the choice of "I'm going to use a rapier"

One cantrip and one spell - vs the rogue's class choice - I don't think that's a fair comparison unless you take "screw martials" as a valid starting point.
 


tetrasodium

Legend
Supporter
Epic
I would if I was playing a rogue.



One cantrip and one spell - vs the rogue's class choice - I don't think that's a fair comparison unless you take "screw martials" as a valid starting point.
Starting to see why short rest classes written in such a way to encourage short rest abuse for over the top access to the same spells as long rest classes in addition to powerful class abilities like agonizing blast are such a problem for long rest classes? Funny how that type of clarity shows up when it's not the poor short rest class denied rests by a mean gm in an example.
 

Zardnaar

Legend
Starting to see why short rest classes written in such a way to encourage short rest abuse for over the top access to the same spells as long rest classes in addition to powerful class abilities like agonizing blast are such a problem for long rest classes? Funny how that type of clarity shows up when it's not the poor short rest class denied rests by a mean gm in an example.

I don't know if they're denied new players just nova lots and ignore the 6-8 encounter expectation.

I've told my players to short rest after two fights, one if it's a stinker. Assuming they're not on a timer.
 

tetrasodium

Legend
Supporter
Epic
I don't know if they're denied new players just nova lots and ignore the 6-8 encounter expectation.

I've told my players to short rest after two fights, one if it's a stinker. Assuming they're not on a timer.
I phrased it that way because there have been a couple people who keep claiming short rest classes run dry too often to dismiss problems that stem from the encouraged to abuse short rests wording. I too tend to see players doing similar to mass nova & rest every couple fights when not on a timer. If someone doesn't want to take a short rest because some spell/ability/etc is on the clock &it would cost them there is almost nothing they can say to counter the power short rest classes get from that rest.
 

Zardnaar

Legend
I phrased it that way because there have been a couple people who keep claiming short rest classes run dry too often to dismiss problems that stem from the encouraged to abuse short rests wording. I too tend to see players doing similar to mass nova & rest every couple fights when not on a timer. If someone doesn't want to take a short rest because some spell/ability/etc is on the clock &it would cost them there is almost nothing they can say to counter the power short rest classes get from that rest.

Yeah basically 5E players aren't running the game it's meant to be played.

Might be my opinion from what I've seen but I've asked on reddit and Facebook groups and yeah.

With 3E I don't think most people were playing like for United claimed. 3E has problems but they're easy to miss if you don't know how to abuse things.

On a casual level 3Es fine.
 

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