D&D 5E Spell Versatility is GONE. Rejoice!

So some productive discussion. If you want to improve the sorcerer experience. Expand metamagic on the sorcerer. Give more metamagic options, more metamagics known and perhaps a free use of each metamagic.
So, would you say that anything that enabled the Sorcerer to change spells known is unacceptable to you? Other than the built-in swap at level up, I mean.
 

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So, would you say that anything that enabled the Sorcerer to change spells known is unacceptable to you? Other than the built-in swap at level up, I mean.
I can't say never, but I've not seen any implementation that would be acceptable to me.

Just brainstorming - maybe a metamagic option that let's the sorcerer spend some sorcery points after a long rest to know a couple of additional spells for that day?
 




It must be a hobby on this forum to discount people's experiences.

I played a Sorcerer from levels 1-10 in ToA and if it wasn't for using Spell Points, then I would have dropped the character. THe spell selection sucks. You can feel it.

Sometimes people don't care about that, and if you don't, you enjoy the Sorcerer more.

Sometimes people do care about that, which is valid, and they don't enjoy the Sorcerer.

If a lot of people in this thread just stopped telling us who didn't enjoy the Sorcerer that we don't know what we're doing and that our opinions are wrong, maybe we could get to the heart of the matter.

Calling out @FrogReaver specifically, who apparently things we people who don't like playing the Sorcerer are just a bunch of fat-fingered idiots who don't know up from down.
 

It must be a hobby on this forum to discount people's experiences.

I played a Sorcerer from levels 1-10 in ToA and if it wasn't for using Spell Points, then I would have dropped the character. THe spell selection sucks. You can feel it.

Sometimes people don't care about that, and if you don't, you enjoy the Sorcerer more.

Sometimes people do care about that, which is valid, and they don't enjoy the Sorcerer.

If a lot of people in this thread just stopped telling us who didn't enjoy the Sorcerer that we don't know what we're doing and that our opinions are wrong, maybe we could get to the heart of the matter.

Calling out @FrogReaver specifically, who apparently things we people who don't like playing the Sorcerer are just a bunch of fat-fingered idiots who don't know up from down.
I believe that the sorcerer spell selection sucks. I just really, really don't believe that spell versatility was a good fix to that, as it makes them more similar to wizards and they already are too similar. I would give all sorcerers sorcerous origin specific bonus spells that do not count against their known spells. This would reinforce the themes of the sorcerous origins, and increase the total known spells to boost versatility. Now one can debate exactly how many these bonus spells they should get, but I think the basic premise is solid.
 

I am still rejoicing that Spell Versatility is gone.

And I am happy those who like Spell Versatility in their games (those poor taste disabled peoples) can still choose to use it in their games based on the UA they have for that purpose.

But I rejoice it's not in the book. I like not having bad awful rotten rules in my book, even if they are labeled as optional. I'd prefer the optional rules also be good rules.
 

I believe that the sorcerer spell selection sucks. I just real, really don't believe that spell versatility was a good fix to that, as it makes them more similar to wizards and they already are too similar. I would give all sorcerers sorcerous origin specific bonus spells that do not count against their known spells. This would reinforce the themes of sorcerous origins, and increase the total known spells to boost versatility. Now one can debate exactly how many these bonus spells they should get, but I think the basic premise is solid.
Now we're talking.

Personally, I think the feature that Aberrant Mind/Clockwork Soul has is perfect. You get new spells, and can replace those spells with certain schools of magic. Now THAT'S thematic.

Make Wild Soul Transformation and Conjuration for its replacements.

Make Draconic Evocation and Abjuration.

Make Shadow Necromancy and Illusion.

Make Storm Soul Evocation and Conjuration.

EASY.

That not being a variant feature for Sorcerers is just a real shame.
 

Most Sorcerers that I've seen have multiple energy types among their damage spells such that they are never unable to hurt creatures effectively.
I'm not weighing in on either side, however this made me think. This is probably a big part of everyone's disagreements.

"Our" sorcerers are almost always strongly themed. (Not optimum, we know).

Max's are not.

So naturally different views would be had on how helpful various changes (new damage changing meta, spell versatility, etc) are to the class and the game.


Just my thoughts...
 

Into the Woods

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