Rogue One was awesome, loved how it bridged the prequels with the original trilogy, I definitely geeked out a bit when the plans were handed off to Leia.Rogue One was awesome, BTW.
Rogue One was awesome, loved how it bridged the prequels with the original trilogy, I definitely geeked out a bit when the plans were handed off to Leia.
A large part of watching these shows is thinking how to build them in your system of choice.I just rewatched it and Solo. Still good. Also rewatched RoS it's even dumber second time around.
Don't care if you don't like Rogue One or Mandalorian it's your life.
Do kinda geek out with RPG stats. That's a light repeater, that's a heavy repeater etc.
Yeah any Jedi I’ve ever made that wasn’t built primarily for hitting things with a laser sword has had at least one level of scout, Noble, or scoundrel, in that order of frequency.In game turns no in overall power yes.
The difference between Jedi 7/Jedi knight 5, Jedi master 2 vs jedi 7, Jedi knight 7 is marginal.
That's the discussion we were having about game rules.
A scout 1, soldier 6, force adept 5, force disciple 2 can easily fight a Jedi of equivilent level. Not quite as accurate, better will save outright immune to mind stuff.
In game if you're force sensitive force talents can be taken with any class talents.
So the only real advantage a Jedi has is specific Jedi Talents.
Ahsoka could be Jedi 7, Jedi Knight 2, Scout 5 and not miss out on much.
Nothing wrong with relating characters to RPG stats.Poll: what makes this thread more insufferable to read? Immaculata's endless baiting thread-crapping, or the arguing over a character's theoretical TTRPG stats?
Yeah any Jedi I’ve ever made that wasn’t built primarily for hitting things with a laser sword has had at least one level of scout, Noble, or scoundrel, in that order of frequency.
It’s a skill set.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.