The mandalorian [Spoilers]

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Rogue One was awesome, loved how it bridged the prequels with the original trilogy, I definitely geeked out a bit when the plans were handed off to Leia.

I just rewatched it and Solo. Still good. Also rewatched RoS it's even dumber second time around.

Don't care if you don't like Rogue One or Mandalorian it's your life.

Do kinda geek out with RPG stats. That's a light repeater, that's a heavy repeater etc.
 

I just rewatched it and Solo. Still good. Also rewatched RoS it's even dumber second time around.

Don't care if you don't like Rogue One or Mandalorian it's your life.

Do kinda geek out with RPG stats. That's a light repeater, that's a heavy repeater etc.
A large part of watching these shows is thinking how to build them in your system of choice.
 

In game turns no in overall power yes.

The difference between Jedi 7/Jedi knight 5, Jedi master 2 vs jedi 7, Jedi knight 7 is marginal.

That's the discussion we were having about game rules.

A scout 1, soldier 6, force adept 5, force disciple 2 can easily fight a Jedi of equivilent level. Not quite as accurate, better will save outright immune to mind stuff.

In game if you're force sensitive force talents can be taken with any class talents.

So the only real advantage a Jedi has is specific Jedi Talents.

Ahsoka could be Jedi 7, Jedi Knight 2, Scout 5 and not miss out on much.
Yeah any Jedi I’ve ever made that wasn’t built primarily for hitting things with a laser sword has had at least one level of scout, Noble, or scoundrel, in that order of frequency.
 


someone did this using FFG's rule set around 2014

Ahsoka Tano, adult version. [Nemesis]

Attributes: Brawn 3, Agility 3, Intellect 3, Cunning 3, Willpower 4, Presence 3

Skills: Athletics 3, Brawl 4, Cool 3, Deception 1, Discipline 4, Leadership 3, Lightsabre 3, Mechanics 1, Melee 2, Piloting (Planetary) 2, Piloting (Space) 3, Resilliance 3, Vigilance 4

Talents:

  • Adversary 3
  • Force Rating 3
  • Enhance (Spend FP to gain Successes or Advantages on Athletics, Piloting (Planetary), Piloting (Space) checks)
  • Force Leap (Power check to leap anywhere vertically or horizontally in Short Range as a Maneuver, spend 1FP to increase to Medium range)
  • Bind (Spend 1FP to immobilize target in Short range as an action, add 1FP to increase to Medium range, spend 2FP per additional target)
  • Move (Spend 1FP to move object of Silhouette 0 to Medium range)
  • Second Wind (once per enounter take an Incidental to recover 2 Strain)
  • Parry (When hit by Brawl or Melee attack may spend 3 Strain and reduce damage taken by 4 and automatically hit the attacker)
  • Reflect (when hit by ranged attack may take 3 Strain and reduce damage by 5)
  • Defensive Circle (may make a Hard Lightsabre (Intellect) action and add Defense 1 to seld plus 1 ally in Short range per hit. Increase Defence by 1 per two advantage)
  • Commanding Presence: Remove 2 Setback from Leadership tests
  • Enhanced Leader: When making Leadership test, add FR Force dice. Spend FP to buy Successes or Advantages.
Gear: 2x Shoto Lightsabres w. modified Illium Crystals (Green) - Damage 5, Crit 1, Accuracy 1, Breach 1, Sunder, Viscious 2


Another stat block as of rebels RPGGamer.org (Characters D6 / Ahsoka Tano (as of Rebels))
 

Yeah any Jedi I’ve ever made that wasn’t built primarily for hitting things with a laser sword has had at least one level of scout, Noble, or scoundrel, in that order of frequency.

Jedi is usually a dip class just to start with two feats- lightsabers and force sensitive.

There's other ways to Jedi in SWSE
 



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