D&D 5E 20th level Sorcerer vs the world

Plausibly.

But the sword of warning in the party screws you, and there's a reasonable chance the rog/rgr sees you with a bonus action.
Wrong again.
It doesnt allow them to roll initiative. Cannot be Surprised means nothing.
Also, It doesnt reveal The CW.
Sword of Warning is useless
 

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Minimum 10 (trance of Order) + 10 Pass without trace + 10 Expertise (Still expert feat) + 1d4 (Race) + 3 dex
Magical Guidance for still more reliability.
Its 33-43 + 1d4.
Yes The Clockwork level 14 can defeat them.
You can't concentrate on guidance and Pass Without Trace at the same time.
 

Wrong again.
It doesnt allow them to roll initiative. Cannot be Surprised means nothing.
Also, It doesnt reveal The CW.
Sword of Warning is useless
Ah, this.

I said I understood the combat rules better than you (since I don't run on Eberron and don't allow much from there, I haven't looked through that book more than a little). First thing you do is roll Initiative. Then you decide on placements. Then you decide who's surprised. Then you act in order.

They might not know where you are before you act, but they get to roll Initiative, and act (if they're close enough to the sword of warning).

Maybe you should learn to play by the rules as they are, not as you wish them to be.
 

You can't concentrate on guidance and Pass Without Trace at the same time.
Magical Guidance lets him spend a sorcery point to reroll a d20. It's more reliable, but it's not a bonus and it doesn't require concentration. The +1d4 is apparently from one of the Eberron Dragonmarks, which I haven't doublechecked to be sure he has the rules right, there.
 

Play a game and call your DM an initiative check against against imperceptible creatures. 😂😂😂
The DM Will laught.
I'm a DM myself and when my PCs are surprised by an invisible stalker they roll initiative even if they don't get to act for the first turn.
You never question yourself when everyone tells you you're wrong and still claim you're the only one who know the reality of the rules??

Edit: from the answers here, I guess most peopke in this thread get to play D&D more often than you
 

Since the highest passive perception we've seen from the Bastion is 5 (10 base, -5 for 0 DEX) at what level does a rogue can a rogue start to one-shot him after hiding if the rules worked like he claimed they do? I'd say level 1 or so.

Rogue is hidden. Rogue attacks (no intiative) and maybe damage the Sorcerer with his action, then uses Cunning Action to hide as a bonus action. Since the Sorcerer can't see anything and can't hear because the Rogue his hidden, he can't act. Then the Rogue strikes again, and takes a bonus action to hide...


@prabe: it's really +1d4 to Stealth and Performance.
 

Ah, this.

I said I understood the combat rules better than you (since I don't run on Eberron and don't allow much from there, I haven't looked through that book more than a little). First thing you do is roll Initiative. Then you decide on placements. Then you decide who's surprised. Then you act in order.

They might not know where you are before you act, but they get to roll Initiative, and act (if they're close enough to the sword of warning).

Maybe you should learn to play by the rules as they are, not as you wish them to be.
DM: Roll initiative:
You: Ok, my turn.
DM: What you will do?
You: What's happening?
DM: You don't know
You: Can I see something?
DM: No.
You: Can I detect something?
DM: No.
You: :oops:


hahaha, really, convince your DM to do that. HAha
 

Since the highest passive perception we've seen from the Bastion is 5 (10 base, -5 for 0 DEX) at what level does a rogue can a rogue start to one-shot him after hiding if the rules worked like he claimed they do? I'd say level 1 or so.

@prabe: it's really +1d4 to Stealth and Performance.
I have a hardcopy, but I don't have it unlocked in D&D Beyond--and I'm (obviously) on my computer (and too lazy to walk to the bookshelf).
 

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