Welcome to the 16th Level Up playtest document.
Last year we released the first half of the combat maneuvers as part of the fighter class playtest. Now it’s time to show you the revised chapter.
This is a long document with about 170 maneuvers; combat maneuvers occupy the same conceptual space for martial characters that spells do for magical characters (although, of course, they are all non-magical).
We don’t expect you to evaluate every maneuver in this document. Maneuvers are divided into 11 Traditions and we ask that you pick one or more Traditions to focus on and then give us your feedback via the playtest survey.
		
		
	
	
		 
	
	
	
		
			
				
					
						 
					
				
			
			
				
					
						
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When you are ready, please fill out the combat maneuvers playtest survey.
	
	
		
			
			
				
					
						
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			Last year we released the first half of the combat maneuvers as part of the fighter class playtest. Now it’s time to show you the revised chapter.
This is a long document with about 170 maneuvers; combat maneuvers occupy the same conceptual space for martial characters that spells do for magical characters (although, of course, they are all non-magical).
We don’t expect you to evaluate every maneuver in this document. Maneuvers are divided into 11 Traditions and we ask that you pick one or more Traditions to focus on and then give us your feedback via the playtest survey.
 
					
				Level Up Playtest Document #16: Combat Maneuvers — Level Up: Advanced 5th Edition (A5E)
Welcome to the 16th Level Up playtest document. This playtest contains a candidate for the game’s Combat Maneuvers system.
				When you are ready, please fill out the combat maneuvers playtest survey.
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		 Your comment box was too small though so I put in what I could.
 Your comment box was too small though so I put in what I could. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		