@Voadam's scenario is a perfect example of where you can't do that: You're in a tight corridor and the enemy has engaged the party's warriors in melee. There is no path from you to the enemy that does not pass through an ally's space, and there is nowhere you can move to which would give you a clear shot.You can always get in position to hit an enemy with lightning bolt without hitting party members, unless you are an evoker you can not do that nearly as well with fireball.
----------------------------------
W | . | F | X | . | X | . | X |
----------------------------------
. | . | P | X | . | . | X | . |
----------------------------------
(W = wizard, F = fighter, P = paladin, X = bad guys.)
This is typical for a corridor battle: Your front-liners wall off the corridor to protect you, Squishy McCasterson, and the enemy's front-liners engage them. This ought be the ideal case for lightning bolt (a bunch of foes lined up in a corridor)... but as it turns out, fireball here can get you a solid five hits on the baddies and zero on your friends, while lightning bolt can only get you three baddies and you have to hit a friend to do it.
In the old AD&D versions of these spells, everything would be quite different. You could throw down a forked lightning bolt and set the origin point right in front of the fighter and paladin, hitting all the bad guys and none of your allies; whereas a fireball would be channeled by the corridor and blast out in both directions, frying the entire party along with the enemy.
Last edited: