AnotherGuy
Hero
We tried
1. Standard - Forced a high magic setting which I disliked as a DM, fully powered characters all the time
2. Conversion of SR to LR - Didn't solve the above issues
3. Gritty System - Players were frustrated, hurt verisimilitude, pacing issues
4. Die Roll for Recovery of Abilities tied to Exhaustion - Some players never engaged with the system, overly cautious, numbers were not fair for all levels of play
So now we tied HD to abilities, made the Long Rest a period of 24 hours and introduced a Travel Rest.
Recoveries still occur at SR and LR - no change in the rules there, we just changed the period of the LR. It also doesn't hurt verisimilitude or cause pacing issues the same way the gritty system does.
Tying the use of powers to HD places it firmly in the hands of the players, with a resource already part of the game and is fairly simple. No need to rely on the fickleness of the dice as with (4) above.
All one has to do is (A) decide the level of grittiness for their game with regards to the Travel Rest;
(i) Recharges all hp and HD;
(ii) Recharges all HD only; or
(iii) Recharges 50% Hit Dice (rounded down)
And (B) how does the Exhaustion condition and the like fit into the above recovery.
1. Standard - Forced a high magic setting which I disliked as a DM, fully powered characters all the time
2. Conversion of SR to LR - Didn't solve the above issues
3. Gritty System - Players were frustrated, hurt verisimilitude, pacing issues
4. Die Roll for Recovery of Abilities tied to Exhaustion - Some players never engaged with the system, overly cautious, numbers were not fair for all levels of play
So now we tied HD to abilities, made the Long Rest a period of 24 hours and introduced a Travel Rest.
Recoveries still occur at SR and LR - no change in the rules there, we just changed the period of the LR. It also doesn't hurt verisimilitude or cause pacing issues the same way the gritty system does.
Tying the use of powers to HD places it firmly in the hands of the players, with a resource already part of the game and is fairly simple. No need to rely on the fickleness of the dice as with (4) above.
All one has to do is (A) decide the level of grittiness for their game with regards to the Travel Rest;
(i) Recharges all hp and HD;
(ii) Recharges all HD only; or
(iii) Recharges 50% Hit Dice (rounded down)
And (B) how does the Exhaustion condition and the like fit into the above recovery.