D&D 5E Which Classic Settings do you think WotC will publish?

Which (up to) Four Settings Do You Think WotC Will Publish (in 2021-24)?

  • Blackmoor

    Votes: 3 2.1%
  • Greyhawk

    Votes: 35 24.3%
  • Dragonlance

    Votes: 88 61.1%
  • Forgotten Realms - Faerun only

    Votes: 48 33.3%
  • Forgotten Realms - Other (beyond Faerun)

    Votes: 13 9.0%
  • Mystara (with or without Hollow World)

    Votes: 10 6.9%
  • Dark Sun

    Votes: 87 60.4%
  • Spelljammer

    Votes: 36 25.0%
  • Planescape

    Votes: 46 31.9%
  • Planescape/Spelljammer Hybrid (in some form or fashion)

    Votes: 58 40.3%
  • Birthright

    Votes: 5 3.5%
  • Council of Wyrms

    Votes: 5 3.5%
  • Jakandor

    Votes: 0 0.0%
  • Ghostlight

    Votes: 0 0.0%
  • Nentir Vale/Nerath ("Points of Light")

    Votes: 13 9.0%
  • Kara-Tur (as separate from FR)

    Votes: 4 2.8%
  • Other/None/I'm Being Difficult

    Votes: 7 4.9%


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Parmandur

Book-Friend
At least 2 tidbits, some GH shared lore, the fact that everything fits FR lore (if Fizban is a Planeswalker), which is more then you can say for the other settings. Greyhawk has no Dragonborn and Dragonlance has no Gem Dragons (and no none Draconian Dragonborn).

FR is the only setting that the whole UA can fit into and when you add the Dragon Options UA with Subclasses 5 UA, its the basic common structure of Player Options for Setting Books, 2 subclass, some races, a smattering of other player options including Supernatural Gifts (this time Dragon Themed) like Ravenloft got Dark Gifts and Theros got its own Supernatural Gifts. And yes the Dragon Gifts were labeled feats, but Gifts have been structured as Gifts and you can in fact take a feat instead of a gift in MOoT.

You add in the fact that we now know that AFR and one of its Commander Decks has strong Dragonic themes including solid Dragon tribal and Dragon Gods and special extra Dragon Alt Art and it just fits.
Sure there are Dragonborn in Greyhawk, see Ghosts of Saltmarsh.
 

Whizbang Dustyboots

Gnometown Hero
Shadowfell isn't the land of the dead, mostly, its the middle ground between the material plane and the Afterlives (with FR getting an additional between plane of the Fugutive Plane after souls pass through the Shadowfell).

The Shadowfell isn't the afterlife.
Ghostwalk was created a way to make player death an adventuring opportunity, rather than a potential point where players could walk away from the table. Taking Manifest off the Prime Material Plane eliminates that. In 5E, any group that's going to be able to get to the Shadowfell isn't going to find raising a dead party member a huge obstacle.

That said, I think Ghostwalk is the only time we've actually seen the land of the dead where souls linger before heading on to the Outer Planes, other than some handwavey stuff about "oh, they're around here somewhere" with the Ethereal in 2E. It wouldn't be a terrible idea to put Ghostwalk's afterlife (with the borders removed) into a planar book and add Manifest in as another planar locale, alongside the City of Brass, Sigil, Gloomwrought, etc., with its hook being that this "planar city" is on the Prime Material Plane and is a doorway to the worlds beyond.
 

Parmandur

Book-Friend
Cleaning up the problematic elements of Dragonlance would make the freak-out over Ravenloft being updated to 2021 standards look mild in comparison. And I remain unconvinced there's a big modern audience for Dragonlance. Today's fantasy fans are reading Game of Thrones, Harry Potter and a thousand other things. Dragonlance isn't even in the conversation nowadays. Whom WotC would be chasing with this product, I have no idea. That said, both TSR and WotC (via a license) does seem determined that there is an audience out there.
You'd probably be surprised, the original books are still in print and they are older than I am. The new novels shortly might give some indication of market viability in the modern age, but given that WotC tried to kill them does seem to indicate to me they aren't rushing RPG product out quite yet. In terms of what distinct experience Dragonlance has to offer, if we look at Setting books in 5E as "genre booster packs" them Dragonlance is perfect for a genre toolbox for Epic Fantasy (as opposed to the High Fantasy of the Core books and FR). That is a mode of play that a full rulebook could explore fruitfully.
I think Greyhawk would have to be for a 2024 Golden Anniversary thing, and they'd likely want to go for maximum nostalgia and give it a very gritty OSR treatment. But you're right -- beyond the anniversary/nostalgia appeal, it's not clear what Greyhawk has to offer that isn't available elsewhere already. (And my first D&D setting was the folio, so it's not like I don't feel a deep pull of nostalgia for it myself.)
There are layers of nostalgia here, as my first Setting was Greyhawk in the form of the Core rulebooks (my college campaign was basically a PoL campaign before that was a thing, with Greyhawk elements). Similar to the possibility of an Epic Fantasy booster from Dragonlance, Greyhawk could be a Sword & Sorcery genre booster, providing tools for making more of an old fashioned pulp swashbuckler campaign like in the literature Gygax loved.
 

Parmandur

Book-Friend
Ghostwalk was created a way to make player death an adventuring opportunity, rather than a potential point where players could walk away from the table. Taking Manifest off the Prime Material Plane eliminates that. In 5E, any group that's going to be able to get to the Shadowfell isn't going to find raising a dead party member a huge obstacle.

That said, I think Ghostwalk is the only time we've actually seen the land of the dead where souls linger before heading on to the Outer Planes, other than some handwavey stuff about "oh, they're around here somewhere" with the Ethereal in 2E. It wouldn't be a terrible idea to put Ghostwalk's afterlife (with the borders removed) into a planar book and add Manifest in as another planar locale, alongside the City of Brass, Sigil, Gloomwrought, etc., with its hook being that this "planar city" is on the Prime Material Plane and is a doorway to the worlds beyond.
Manifest : the Shadowfell

as

Elven City of Elvishness : the Feywild?
 


Whizbang Dustyboots

Gnometown Hero
You'd probably be surprised, the original books are still in print and they are older than I am.
I would be surprised, yes. ;)

No Dragonlance books appear in the top 100 at Amazon for science fiction and fantasy. (Van Richten's Guide is at #15.) Nor is it in the top 100 for Amazon for just the fantasy books. (Incidentally, all the people freaking out about how D&D doesn't just include what fantasy fiction included in 1979 would do well to look over the diversity of these lists and how much fantasy has changed and expanded. D&D is just following audience tastes and reflecting the influences modern game writers bring to the books.)
if we look at Setting books in 5E as "genre booster packs" them Dragonlance is perfect for a genre toolbox for Epic Fantasy (as opposed to the High Fantasy of the Core books and FR). That is a mode of play that a full rulebook could explore fruitfully.
I am not convinced the DMG -- and core books generally -- don't already cover this adequately. What epic fantasy elements aren't already mechanically supported in 5E?
Greyhawk could be a Sword & Sorcery genre booster, providing tools for making more of an old fashioned pulp swashbuckler campaign like in the literature Gygax loved.
But he didn't really put it in Greyhawk. This is the guy who attacked his players with a Panzer tank driven by Nazis and published two modules based on Lewis Carroll. The Greyhawk folio had a high medieval knight on the cover and heraldry for all of the major nations. The "Greyhawk = sword and sorcery" thing people have been advocating for the last few years is ahistorical at worst, or based on Greyhawk Wars exclusively at best.

I'm also not sure WotC wouldn't just roll Greyhawk back to the original boxed set era for a nostalgia-driven 50th anniversary publication, which would strip away almost all of the sword and sorcery stuff.

And, in any case, what mechanical support is needed to make 5E more sword and sorcery than it already can be? Ravenloft and Theros added mechanical elements that supported their themes, but other than listing a price for chariots, sandals and chainmail bikinis, what is 5E missing for sword and sorcery?
 
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Parmandur

Book-Friend
I would be surprised, yes. ;)

No Dragonlance books appear in the top 100 at Amazon for science fiction and fantasy. (Van Richten's Guide is at #15.) Nor is it in the top 100 for Amazon for just the fantasy books. (Incidentally, all the people freaking out about how D&D doesn't just include what fantasy fiction included in 1979 would do well to look over the diversity of these lists and how much fantasy has changed and expanded. D&D is just following audience tastes and reflecting the influences modern game writers bring to the books.)

I am not convinced the DMG -- and core books generally -- don't already cover this adequately. What epic fantasy elements aren't already mechanically supported in 5E?

But he didn't really put it in Greyhawk. This is the guy who attacked his players with a Panzer tank driven by Nazis and published two modules based on Lewis Carroll. The Greyhawk folio had a high medieval knight on the cover and heraldry for all of the major nations. The "Greyhawk = sword and sorcery" thing people have been advocating for the last few years is ahistorical at worst, or based on Greyhawk Wars exclusively at best.

I'm also not sure WotC wouldn't just roll Greyhawk back to the original boxed set era for a nostalgia-driven 50th anniversary publication, which would strip away almost all of the sword and sorcery stuff.

And, in any case, what mechanical support is needed to make 5E more sword and sorcery than it already can be? Ravenloft and Theros added mechanical elements that supported their themes, but other than listing a price for chariots, sandals and chainmail bikinis, what is 5E missing for sword and sorcery?
Having Panzar tanks and Lewis Carroll elements seems like a good argument for the distinctiveness of Greyhawk to me.

A better comparison to the sort of support I'm imagining is Ravnica or Eberron: less mechanical (though I'm sure a handful of Subclasses are easily wrangled), and more the DMG Chapter five booster material: random tables, NPCs, and maps. For Dragonlance, rules for a sort of "Fellowship" mechanic seem plausible, as the PCs are Heroes of Destiny in a fraternity, instead of soldiers of fortune in an alliance of convenience.
 

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