Gammadoodler
Hero
I think you're kind of describing pathfinder 2e.To get back on topic.
I want to be able on downtime, while the wizard is transcribing a new spell to their book, to talk to the old knight who lives 2 days ride away. The old knight fought a dragon and won. I want his secrets.
When I get back in 2 weeks, I, have "Dragonkiller Assault". I can attack TEN TIMES but only to vs dragons.
I slot that in with my other martial techniques for the day.
- "Triple Threat" Attack 3 Times.
- "Bide Pain" Gain 3d6 temporary hit points.
- "Backalley Blade" Attack 5 times with a dagger against a prone target
- "Hardness of Foot" Move my speed while ignoring difficult terrain.
- "No Look Toss" Search and make a single thrown weapon attack
- "Don't Try it" Ready an attack against attacking foe that deals 8d6 bonus damage and causes CON save to not lose limbs
- "You're Fired" Attack deal bonus 8d6 fire damage (requires flametongue or other flaming sword)
- "The Long Goodbye" Shieldbash foe 50 feet away from you.
- "Shieldcracker" Attack 4 times with +2 bonus against an enemy holding a shield
- "Bulletcount" Identify and count all ranged weapons and unused ammunition within 100 feet.
Our group has been dabbling recently and thus far, the martials do feel a lot better. I just wish it wasn't so fiddly generally. It works well on the foundry VTT, but seems like it'd be unwieldy otherwise.