D&D 5E Martials v Casters...I still don't *get* it.

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Sithlord

Adventurer
You are just talking about resources and that remains even with what I was saying. If I have a parry maneuver and its now written that I can parry an attack against an adjacent pc... I have another choice about how I am using that maneuver. If I can use second-wind as inspiring shout to heal an ally I am still choosing how to use the resource.

However as to the frequency of using special maneuvers.

I dislike that they are basically almost entirely just hit it with my sword with incredibly in frequent does anything else here is something pretty close to balanced the battlemaster now gets a new "attack" form which allows them to spend one of their attacks scanning for openings the attack is a rarely normal difficult skill check (insight/investigation or similar probably). IF that works you gain a superiority die applicable to this fight.
So your beef is that the fighters abilities are that they hit things?
 

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Oofta

Legend
So your wizard has a spell every NPC now uses that spell against the party how fun... for you. Oh right martial abilities cannot be considered special enough that everyone isnt going to bring it to the table.
I'm not following at all. NPCs use the same spells that PCs use depending on NPC. If a PC can grapple the NPC wizard and stop them from casting, then yes, an NPC could grapple a PC wizard and stop them from casting.

What's good for the goose is good for the gander. The rules of the game (even house rules) always apply to everyone.
 

Garthanos

Arcadian Knight
So your beef is that the fighters abilities are that they hit things
Reductio absurdum a poor argument tactic ... they do more than that but only once in a blue moon I just gave a way to allow one to decide how much one wanted to focus on pure damage dealing vs the flexible other options.
 

Oofta

Legend
All I can say is that I want my martial characters to be relatively close to (action movie) reality + magic. WOTC could add new books with what some people would consider "cool awesome powers" but I wouldn't buy it and if it wasn't for threads like this I wouldn't know anyone that does.

Fighters can be more flexible than previous editions but my impression is that people are so focused on getting that last possible plus to their attack or HP that they tank anything that doesn't directly apply to combat. If you want a diplomatic fighter, take a background, have a decent charisma and at some point take a feat.

But there's nothing new here. Just a bunch of "we ignore the guidelines and only ever have 2-3 encounters per long rest so the fighter is overshadowed" and "fighters should be better".
 

Garthanos

Arcadian Knight
NPCs use the same spells that PCs use depending on NPC.

My uber wrestler has picked a maneuver that allows him to do a clamp down efficiently and effectively on a casters attack from close range its more than the standard grab but because its a martial trick every npc now has that same maneuver? and so it will happen all the time..
 


Oofta

Legend
My uber wrestler has picked a maneuver that allows him to do a clamp down efficiently and effectively on a casters attack from close range its more than the standard grab but because its a martial trick every npc now has that same maneuver? and so it will happen all the time..
How would you feel if a DM told you that NPCs could do this but your PC could not?

Rules go both ways in any D&D game in any version I have ever played. Feel free to run it differently.
 

Garthanos

Arcadian Knight
How would you feel if a DM told you that NPCs could do this but your PC could not?

Rules go both ways in any D&D game in any version I have ever played. Feel free to run it differently.
NPCs having spells your wizards dont but my fighter cannot have a maneuver every npc does not....
 

Oofta

Legend
If you play mostly low levels you get that even if the game emulates legendary and mythic characters at higher levels.
I don't want martial characters with supernatural abilities (unless it's explicit to the subclass i.e. eldritch knight). I don't care if they're level 1 or level 20. If we started doing epic level campaigns? That might be different but even then it would have to be a blessing from some supernatural power.

No game can be everything to everyone, I'm happy with the way fighters are designed now. If I want supernatural abilities I'll pick the appropriate subclass or play a different class.
 


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