D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

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what do halflings offer settings what do they let you do?
OK, guys, how about this:

I think we can all agree that halflings don't have a huge amount of canonical culture. In both 2e "Complete Book" series and 5e's Mordie's Foes, they shared time with gnomes. They, unlike every other PC race, don't have a racial foe (which isn't a bad thing, at least for those of us who dislike the idea of Always Evil races), and don't have an origin myth (IIRC, Yondalla didn't create halflings; she found them and claimed them. I could be wrong, though).

Sooo.... how's about instead of complaining about whether or not they have a purpose, y'all take what you know about them and add stuff until they become as interesting as other races.
but what do we add that does not just make a different cool race?
 

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Hoooly cow I'm not going to even try to engage with all of that. I'm sorry but I'm just going to have to pick out a few bits and respond to them. Even on a day off I just can't dedicate the time required to engage with....that much point by point argumentative back and forth.

I am sorry for that, because you clearly put a lot of time into this, but...it's too much. it's either snip and reply to a few bits, or not even read it much less respond to any of it. Just the thought is giving me mild anxiety in spite of meds.
No, that was not what Steeldragon was saying. They didn't even mention halflings until their third paragraph break, and they started by lamenting the fact that this list of traits was somehow unheroic, and said, to directly quote word for word "Clearly if one isn't a moody broody dark misunderstood antihero, or some manganime uber-powered and proportioned mega-man, there's just no point to going on adventures or playing a fantasy RPG."

Tell me how that is a defense that halflings are justified in the world and not an attack that says that if you are against their position then you are against all of those traits? And then the MAJORITY of their post was devoted to their own homebrew.
Again, @steeldragons can correct me if I'm wrong, but that entire post is in direct reply to posts about halflings, and is thus pretty clearly about halflings. I don't understand how you can read the literal text you just quoted and see anything else, frankly.
I am not adding anything, except the additional traits you decided to throw onto the list. Which, since you did not refute their thesis that being against halflings means that you are against those personality traits... doesn't change anything.
I gave an example of how you are adding things to other people's statements in the process of replying to them.
I didn't invent this point. That was their complaint. IF that was not their complaint, then why did they devote the entire first part of their post to how this list of traits is somehow unheroic now and that lament that somehow the only way people play fantasy adventures is either dark and moody or JRPG Anime. What sense does their post make in a thread about halflings, if they were not trying to draw this connection that you are telling me I am making up?
You could ask them, instead of assuming the worst possible interpretation of their post and angrily replying to it in that context.
My second post was responding the accusations of steeldragon. And you immediately started attack me for how, I guess, this list of traits means that halflings should exist. Because... character traits justify a race? That is a bizarre arguement. That would mean I should be able to justify a thousand new races just by assigning them character traits. But, I suspect your argument is supposed to be more nuanced than that. Or maybe you don't feel like you need to do more with your argument, because halflings have been "established" for a while.
I have made it super clear that my position is that "people like playing halflings and having them in the world" is all the justification that is needed. I have only talked about specific traits in refuting the notion that it could ever possibly matter in any way whether a given trait is unique to them. Halflings don't have to have detailed histories of impacting the world, or obvious character flaws, or anyting else you keep acting like a lack of matters at all. People like them because of exactly what and who they are, as written.
But, part of the issue people have is that their "establishment" is mostly... that they exist. They are short humans who live in human lands and act mostly like humans, maybe with a bit of the gnomes child-like wonder of the world. Most of their other traits seem fairly generic, and they don't have any solid myths or lore or anything to hook onto. I devoted an entire character and cult to a hook in Gnome Mythology from the Forgotten Realms. I can't seem to do that with halflings. There aren't any hooks I can find.
So what?
What do you mean what else they said? They only posted once in this entire thread. Literally. I did a search of the thread, they only have a single post.

Are you expecting me, who quite literally said in the very first post that I made in this thread that I had been gone for a few months, to have searched the entire forum to read every post by this poster just in case there was extra context? No. I didn't go looking for other threads to compare their post to. I responded to their post in this thread, and that was it.
Their full post is pretty clear to me, in the context in which it was posted.
Okay, but 'giving strangers a fair shake" isn't "fierce loyalty".
I literally never said or implied that it is. You're on a wild tangent that I am uninterested in following you on.
Then why did they start by lamenting the fact that those traits were considered unheroic? Why did they state that, to again directly quote them word for word, "Clearly if one isn't a moody broody dark misunderstood antihero, or some manganime uber-powered and proportioned mega-man, there's just no point to going on adventures or playing a fantasy RPG."

I even bolded a section for you. To rearrange the sentence, "Clearly there is no point in playing a fantasy RPG if one isn't a moody, broody, dark misunderstood antihero, or some manganime, uber-powered and proportioned mega-man" Those are all his words. His argument.

You want to say that he is saying that because he things that halflings make a good race, but that isn't what he actually said. He was talking solely about PCs and dividing them into three camps, with everything except the two I listed above being put forth as the reason for the halfling.
This is a really wild forced misunderstanding of a post. Statements don't exist in a vacuum. I don't know what else to tell ya.
My post was quite literally just saying, that you can play something other than an edgelord or anime character without playing a halfling.
Which is wholly irrelevant to someone's post lamenting that people seem to think that halflings aren't worthy of being a core race because they don't have any of those traits.
Did I say "therefore halflings should be deleted from the game"?
I'd say "show me where I said that you did", but judging by your evidentiary quotes so far in this exchange, it would just be a random quote that has no relation to what you're trying to prove.
I see. So, every single halfling in the entirety of the world goes on adventures.
When you stop doing this, I'll be happy to engage more fully with your arguments. When the hyperbolic strawmen come out, I tend to tune out.

Again, you're attributing an argument to me that I never made. Or perhaps you don't know that there is a difference between "not uncommon" and "every person does it"?
No, actually what I was thinking was that you listed off four people who were considered odd by the community to be paragon examples of what the community represents. After all, I can't really imagine Samwise or Frodo screaming DEATH! and riding with Rohirrim, or most of the population of the Shire. And, I'm also a bit baffled why in showing "these are fine halflings, truly representing what DnD has done with them" you put to Hobbits from the Lord of the Rings.

Can you give me some... halflings, from DnD? Not kender like Tasslehoff Burrfoot. Are there particularly notable halflings in the game? I'm honestly not aware of very many of them. I think Regis was one, he was from the Crystal Shard. A thief and conman who got over his head in the city and fled north. Doesn't really sound anything like Frodo or Sam.
Hobbits are halflings. Stop trying to pretend they aren't. We all know they are the origin of the concept in fantasy. Which is the primary reason they don't show up in other fantasy, because adding them in makes it feel like you're trying to do either Tolkein or DnD, rather than your own thing.

And thank you for the longwinded equivelent of, "no, i don't understand what you're saying with those examples or how a people can be both things or why that combination of traits is compelling for a lot of people".
So, yeah. I didn't want to discuss every single race in the entire game. Partially because this is an issue with prominence as well. Halflings are one of the Big Four.
This whole line of argument is based on the false premise that a core race needs to have obvious flaws and the like in order to deserve it's place in the core.
Is it a change? It seems to me that the idea of the hook is that the halflings are split on the issue. It seems to my reading to be that if Talenta halflings were as open and friendly as you seem to want to say they are, that they would view Uldra as a radical, not as a figurehead of a faction that is potentially defining their entire culture for generations to come.
None of that follows. An extreme faction having some traction in a community doesnt mean that most of the community doesn't view them as radical or at least worrisome and misguided. And where are you getting "potentially defining their entire culture for generations to come."?
So can you find any mention of how Ghallanda handles their dinosaur mounts? Perhaps something about how the house honors the spirits and their ancestors?

Can you find ANYTHING that connects them to the Talenta plains at all, beyond this idea that because Ghallanda are halflings and about hospitality, that therefore Talenta halflings must be all about hospitality? Because, I will remind you, the book explicitly states this "The halflings who migrated across Khorvaire in the company of humans ended up looking very human in dress, manners, and customs. Their cousins who remain in the Talenta Plains could hardly appear more different."

Ghallanda? They were halflings who migrated across Khorvaire with the humans. That is why the joke point in the mark of hospitality preparing them for the arrival of humans. They are stated to explicitly be incredibly different from their cousins in Talenta. So, why should I assume that their hospitality is a feature that is shared, when nowhere in the Eberron book it states this as a fact?



Okay, there is a HUGE difference between the most powerful group of half-elves in a society where half-elves band together because they don't receive any cultural support from their elven ancestors, and the idea that somehow all halflings are connected to Talenta, when explicitly they are not.

Yes, Ghallanda upkeeps the city of Gatherhold, that is an important tie between the Talenta halflings and the House. But that does not mean that the house and the Talenta halfings share a culture. And it completely ignores House Jorasco, who doesn't have any connection to the plains that I could find whatsoever.



The only halfling culture in Eberron that is explicitly halfling is Talenta. They don't have a "quiet strength" they have a rather explicit strength. Fighting hard and without fear? Yep, I'll give you that. But... does that describe a Jorasco house, willing to fight hard without fear? I'm not saying they are scared, but they are healers, not warriors.
They're combat medics. As for the rest, I'm not going to get into a nitpicking the lore contest with you. It literally doesn't even matter. There are several halfling cultures in Khorvaire, with different hooks. Whether Ghallanda and Jorasco are tied to Talenta (they are), doesn't particularly matter to the larger argument.
And "friendliness" is just... generic. Most races are rather friendly across the multiverse. The exceptions are notable.
The fact a trait is shared with other races is, again, completely irrelevant on every possible level.
Yes they are part of the history of the race. That doesn't mean that they are the same race. That doesn't mean I should be familiar with the Sackville-Bagginesses to have an idea about the dark side of halflings. It seems like people want to rely on the hobbits and Tolkien to prop up the Halflings. But, I feel like that is the wrong way to take it. We don't rely on Tolkien for supporting elves, dwarves or orcs. They became their own things.

This is why I don't like people referring to Hobbit lore to defend halflings. The very fact they find it neccessary is a mark against halflings.
Okay, I don't care. The fact that hobbits are part of the history of halflings isn't a mark against halflings, and the idea that it is is just patently absurd nonsense you're making up because you don't like halflings and want to win an internet argument.

And elves dwarves and orcs don't come from Tolkein! Of course we don't talk about tolkein as much when discussing them, although I will note that because orcs are mostly defined in their fantasy fiction origin by Tolkein, Tolkein is brought up in literally every single thread that becomes about orcs that I have ever seen, here or elsewhere. Because of course it does, because that's their origin! LOL what completely nonsense it is to suggest it should be otherwise!

I'm going abandon this argument with you after this post. The mods have made it clear over time that criticising someone's behavior in a thread is only tolerated if it is brief and not repeated, and I don't think I can go another round ignoring certain things.

Happy gaming, have fun doing whatever you want with halflings in your game, and I'll have fun watching them never leave the core 4 and probably never get a major rewrite again.
 

Because if I assume that is not the case, then @steeldragons post that I was responding to doesn't make any sense whatsoever.
I explained it like 3 times already. It makes more sense if we leave out your strawman additions to the post. They never said anything about traits being exclusive to a given race.
 

The way you keep posting strawmen and denying the experience of others and the advice of others in favour of your really really boring take on halflings is making it hard to care. You may have a heart of gold, but so does a hard boiled egg.
Exactly. Thank you.
 


No. The point would be to make halflings into the cool race you want them to be.
I think that really is the issue. Halflings are not 'cool'. That's kinda their point. They're small, weak and a bit silly. And I love them for that. But some people simply don't get it. Why would you want to play something so pathetic when you can be some cool and edgy fantasy creature?

I of course am cool 24/7 in the real life, so I occasionally might want a break from that. ;)
 


snobbish no pessimistic depressed how they break people into a form but never seek to really fix them plus I am in the UK ideas are dead as dodos where I have situated no idea about the rest of the nation.
I have no dislike of military personal in general, but I know all nations are rotten, that liberty is a far more complex topic than people think and dying for a piece of paper is utterly mad but I resect those who would fight for their ideals.

the truest statement in this thread, halfling were made to be hobbits.
I can't go into specifics without stirring the pot more, but I'll just say that more Americans agree with you than some Americans seem to think, and even if we didn't, the majority of us would welcome you to our country eagerly, because the majority of us welcome new friends.

warning! the following contains references to real world political philosophies, as examples of how I see halflings and what characters they inspire for me and just presenting a different take that is still very much recognizable as a halfling. Please don't take anything you read as me making political statements. I have friends who are anarcho-socialist farmers, and they are among the primary inspirations for the following.

In fact, ya know, I think halflings appeal to me more and more the more directly and proactively opposed (in terms of action rather than just philosophy), to the exclusionary and xenophobic impulses in my own culture. Which might also be why I enjoy making halflings talk like my favorite IRL country born, farm raised, anti-establishment radical anarcho-socialists. Folk who will invite you out to the porch after feeding you supper to take in the sunset and drink a nice after dinner coffee spiked with bourbon or rye, and tell you that laws are threats made by the wealthy elite of the dominant ethno-social political group in a nation to keep everyone else in line, and that membership in the dominant culture is always contingent upon obedience to the principle of the superiority of that culture.

That's where my halflings live. They live quiet lives, teach their kids games that train them to distrust the biases of those who have more, teach them other games that teach them how to fight and escape from bigger folk, and stay ready to defend their folk from oppressive regimes both foreign and domestic. It's a very American notion, which I hadn't really realized before.

Imagine invading a country where every single young person has been shooting since they could hold a pea shooter, and playing hide and seek in the woods, and hunting with their older siblings and parents.

I really want to play a halfling monk now, with the twang of my home town turned up a notch or two, who learned to fight playing games with her cousins and older siblings and aunts and uncles, in a small town where folk help eachother out and the worst thing you could ever call someone is greedy or lazy, with all kinds of folksy wisdom and "my gamma used to tell me, girl..." and then spout some complex lesson from like The Art of War, about winning against superior forces, or some deep ethical philosophy about the value of a person not being in what you can get them to make for you and how accumulated wealth is theft from those who helped you accumulate it, or whatever.
That is inspiring, but by its nature, it is also something that lends itself better to an individual rather than a race.

To quote another webcomic,
“Wait, aren’t drow evil?”
“No, they are all Chaotic Good rebels struggling to throw off the yoke of their oppressive brethren”
“What oppressive brethren? You just said they were all Chaotic Good.”
“Details”

Also, as several people have noted, the young adult who wants to explore the world before settling down is a very, very, very common HUMAN archetype (see many YA novels), so having it as the principal halfling trait doesn’t really distinguish them from humans .
So are most descriptions of dwarves and elves. The point is that halflings are both things. Merry and Pippin just want to prank the old mushroom farmer and steal his mushrooms be lazy and wild until life forces them to settle down and be serious, Frodo is growing into the same sort of upper class agrarian that Bilbo was before his adventure, and Samwise just wanted to garden and cook potatos and marry Rosie from the pub. But they became heroes willing to scream death into the face of death, to stand with a bright light and knife against a tower full of orcs to get their friend out of there, to stand at the very gates of Mordor along with the armies of Men in a final battle with little hope of victory, and when they went home they inspired their neighbors to find the same spark in themselves and rise up and take back their home, but they remained themselves while they did all that. they didn't lose their love of ale and good food and a warm fire.

Is that a human story? of course it is! But just like Tolkien knew that it would impact harder with a race of simple folk who are smaller in stature and unremarked upon by history, DnD knows that you can tell that story more satisfyingly, for many players, with such a race, rather than with humans.

Because when you have races other than humans, some human stories become harder to tell with a human, because humans come to represent the bold explorer, the proud captain, the great king. Yeah, you still have human farmers, but it helps to have a group of people that is that idealised form of the simple folk. That's why we can make river nomadic traders, and shepherds, and clever street kids and shopkeeps and the like, and still recognise them as halflings.

And there is immense value in that.

Halflings don't need fire breath or magical luck fields or inherent spells they can cast or a history of changing the world. They just need to be folks. Just folks. A whole people that are just folks. Their adventurers don't become kings, they go home and hang their magic sword over the mantle in case of raiders or rampaging monsters, they marry their childhood sweetheart or bring the wild forest gnome they met in their travels and they raise a family and some crops and die quiet and peaceful in the house they built themselves or inherited from their parents.

That's good. It's good that the game has a core race, in the PHB, right alongside the elves and dwarves and dragonpeople, who are that.
I think it comes down to that we just value different things about them as a race, where I'm more sensitive to their attributes and worldview, while you seem more interested in their geography and history.

And as I said before, I don't have a personal issue with shirefolk per se. I've actually argued vigorously in their defense on this board. That said, believing something is defensible isn't the same thing as believing something to be "essential". So, as a matter of taste, I think they're a fine and usable race in Shires, but I think they're better as nomads.
I don't know if the first part is true, actually, though I agree with the rest to one degree or another. I have no issue with nomadic halflings or city halflings or even seafaring halflings. One culture of halflings in my Islands World setting are coastal nomadic divers and fisherfolk. But they're always folk who you can get a warm meal and good company from, as long as you don't threaten their kin, and who will help defend your town from bandits, because you're neighbors and that sort of thing can't be stood for.
 

okay I will say it better there is nothing that makes halflings interesting and just grafting something interesting to them seems pointless.
This is the better version??

I think @Faolyn 's point is that the lore is missing/inadequate and there's an opportunity to address that.

It's a bummer that that is the case, but it's not like filling in the gaps makes them different. They wind up in the same boat with PCs who flesh out their backstory during play rather than at character creation. And in the same way, they wouldn't become "something else" through this addition. There's just opportunity to better fill in why they are how they are.
 

okay I will say it better there is nothing that makes halflings interesting and just grafting something interesting to them seems pointless.
Why just Halflings? Or why specifically halfings?

I guess this confuses me. There have been a few threads like this recently.

Why isn't the same true of Dwarves? Is there anything more cliched and dull than a D&D dwarf? What about elves? They are not Tolkien's immortal beings full of grace, or strange fell fey creatures from the lands of faerie, they're just humans with pointy ears who live a long time and spend that long time hanging out in forests and practising archery.

It's not that I can't see why people might find Halflnigs boring. I just don't see why there is a problem here exclusive to them.
 
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