Crimson Longinus
Legend
Also what I imagine as a 'dungeon' and what WotC imagines seem to be different things. The last session I ran was exploring a dungeon. It had three fights. Bugbear equivalents outside the dungeon, combined zombies and firebeetles at the upper level of the dungeon, gibbering mouthers at the bottom level. And that was the dungeon.I think most people don't actually want to go back to the dungeon.
Generally I feel that the amount of time expected between long rests should be such, that it can be usually played in one session. My new campaign has thus far been far more combat heavy than I'd usually do and we manage like three or four fights per session. Six, let alone eight seems rather impossible.
I didn't pay that much attention the playtest when the edition was worked on. Was the expected amount of encounters stated then and was there a lot of discussion about it then? Are there actually a lot of people who do these six to eight fight days?
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