D&D 5E The Annotated PHB

Reynard

Legend
Long ago (2015) this post was made by user @Staffan

As an aside, this is the kind of thing I'd love seeing in an "annotated rule book" or something like that. Other things that could fit:

"You might think Sneak Attack does a ton of damage, and you'd be right, but it's about on par with what a fighter deals with all their extra attacks."

"Yes, Agonizing Beam applies to each hit of Eldritch Blast. That just means that the warlock can, more or less, keep up with martial characters in sustained damage."

"No rule should allow concentration on multiple effects at once. The whole point of concentration is that the effects are powerful, but you only get one of them at a time."

"Magic weapons are lower rarity than magic armor, because magic weapons speed up combat and armor slows it down."

That sort of thing.

It is a really good idea. We should do this.
 

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billd91

Not your screen monkey (he/him)
I learned from 4e that people apparently don't like transparent GAME DESIGN in their role-playing GAME.

For some reason, some people don't want to admit they're playing a GAME.
I don't think transparency was it. Gamers, particularly war gamers, have been big fans of designer notes and sidebars for a long time. With 4e, chances are they didn't like the design ethos or assumptions that the transparency revealed.
 

embee

Lawyer by day. Rules lawyer by night.
Can you even imagine the absolute crapstorm it would cause though? Especially if it was honest as to why certain decisions were made and so on?
Meh.

Law books are literally called "Annotated" and contain entire sections devoted to legislative intent and summaries of key decisions interpreting the statutes.

Of course, those books take up entire book cases.

Of course of course, I already have entire book cases of RPG rule books.

Of course of course of course, I still only look at the core books.

Of course of course of course of course, then I make a ruling .
 

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