mrpopstar
Sparkly Dude
I'd say all of the others intervene on the freedom of the game master by introducing fiddly bits that exalt dice and uncertainty.lawful good paladin is a trope, sure, but it's not one that's defining for any particular genre -- unless we're really getting somewhere niche. D&D as a game doesn't change if you excise lawful good paladins, although your particular enjoyment might. It's still very recognizably D&D without LGPs.
I'd be rather comfortable in saying that they're not very far from D&D in core play loops and concepts. Did all of the games you've encounter feature the GM as the primary arbiter of the rules, to the point that it's the GM that invokes them, selects the particulars of any mechanics, and gets to say what the outcomes are?
Information on the average size of an abbey, or further detail on the skilled and unskilled hirelings working in an abbey would be helpful!Well, look at that. I had forgotten those. Upon rereading, I see why -- it's just a list of prices and duration of construction. What's the difference between an abbey and a small keep? How much they cost and how long they take to build. Could be the exact same building. Dunno. This is an example of a "rule" that 5e presents that is really just another prompt to ask the GM what they think. It's why I say 5e's core mechanic is "the GM decides."