el-remmen
Moderator Emeritus
Since I prefer the "see how the campaign narrative shapes your character" approach to character creation to the notion of "build" in mind as a goal, I also like rolling for stats or some other "see what you can get" method (I use a stat draft). I find arrays and point buy systems too "samey."
As for getting rid of ability scores and just having bonuses/penalties, not a fan aesthetically (I don't even like the character sheets that put the bonus above the stat and in a bigger font), but I don't think my aesthetic preferences should be the guiding principal for future iterations of D&D. That said - this may just be 38 years of D&D talking but - I find ability scores a lot easier to parse and imagine (esp. in comparison) when on a 3 to 18 range.
My other suggestion would be to keep the scores but actually have them do something aside from just give the bonus/penalty - like the number is used to calculate other things.
As for getting rid of ability scores and just having bonuses/penalties, not a fan aesthetically (I don't even like the character sheets that put the bonus above the stat and in a bigger font), but I don't think my aesthetic preferences should be the guiding principal for future iterations of D&D. That said - this may just be 38 years of D&D talking but - I find ability scores a lot easier to parse and imagine (esp. in comparison) when on a 3 to 18 range.
My other suggestion would be to keep the scores but actually have them do something aside from just give the bonus/penalty - like the number is used to calculate other things.