doctorbadwolf
Heretic of The Seventh Circle
What about overtly magical defenses against magic? So, freedom of movement as a class feature, ability to speak intelligibly while paralyzed, some manner of bonus to saves vs charm, etc?Yes, for me that's what I imagine. I just don't want a Ranger doing 1-action spellcasts. Their magic stuff should be objects crafted from natural objects and such: Poultices, potions, runes, imbued ammo, and the like.
Basically, “what are the biggest magical effects that getting hit by while alone is a total loss condition?” Followed by “how can Rangers be more resilient against those effects?”
And also “poultices” and traps and such. Maybe wards? Like, doesn’t it makes sense that the people who train to protect wilderness from the trampling of civilization and also protect civilized people from blundering into dire consequences in the wilderness, and protect wilds and folk from nature’s great monsters, to be able to ward stuff?
Like, a simple one is creating a warded encampment that is easy to miss, hard to find, creatures have to make Int saves to walk into the camp (and so mundane beasts will have a penalty to the save but humanoid ambushers have a shot at success). At higher levels the camp also protects against weather and extreme temperatures.