The second of these two sessions - which we played on Sunday - began with the decision to liquidate all assets (incuding the captured pirate ship) on the grounds that the PCs didn't have the resources to maintain a chapter house of their order in Sicily.
They then set sail again.
Exercising GM fiat, I declared that as they were crossing between Italy and the Balkan Peninsula the storms were incredibly fierce, and the captain of their ships decided to cut his losses, and dock and sell his cargo in Dalmatia. The PCs therefore set of on the overland trek to Constantinople.
This was a fairly obvious contrivance to seed some scenarios. The players didn't object.
The core rulebook has three scenarios that involve fighting Huns, and I used the first of them: the PCs and their band (by this point 13 mounted men-at-arms plus the three knight PCs, and 42 footmen) were crossing through fairly rough and mountainous country when they were set upon by a band of 50-odd Huns. I allowed the player of the Grand Master PC - Sir Justin - to make a Battle check to take up an effective formation in the rough terrain and he succeeded, putting the Huns at a -1 die penalty.
The way the scenario is written it assume resolution via single combat, but this was clearly going to be a mass combat, and I improvised stats for the Hun leader (making sure he was weaker than the notorious Hun leader who figures in the third of these Hun-fighting scenarios). I had also decided (via extrapolation from the scenario set-up) that there were 20-odd huns in an ambushing flanking manouevre, but asked the player of the Marshall PC - Sir Gerran - to make a Presence check to notice them, which he did, and so we resolved the massed battle in two parts: the Grand Master leading the main force (around 60%) while the Marshall led the remainder of the forces on the flank, without the benefit of the terrain penalty to the Huns.
I asked the other two players what their PCs were doing - Sir Morgath joined Sir Justin in the main force, while Twillany, wearing a dress, stayed with the camp followers behind the line of battle, but looking for a chance to throw an opportune knife.
I probably should have resolved it flank first, to see whether or not the ambushing force broke through, then the main force, but didn't think of that at the time, and so resolved it in the opposite order. The main force was victorious in every respect
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And the rolls for the flank were also very successful, with the Hun ambuhsers completely routed
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The mounted soldiers in the main force pursued the main group of fleeing Huns and easily defeated them (I reduced the remaining command dice to reflect the fact that Twillany had killed their leader), capturing a large number as they fled back to their camp, and taking their supplies and yurts. Sir Justin failed in a Healing check to save the lives of injured soldiers on his side, and so the forces were slightly depleted, but Sir Gerran gave a speech to the captured Huns explaining the greatness of St Sigobert and the order's cause and made a very successful Oratory roll, with the result that 32 Huns joined the PCs' forces, giving them a highly useful mounted archery capability.
The PCs and their warband continued their crossing south-east - and (as I narrated it) found themselves on the edge of a heavy forest somewhere in the vicinity of Dacia (=, in our approximating geography, somewhere in the general area of modern-day Transylvania - I haven't checked yet to see how butchering of the map this is).
I asked the PCs who would be with the four of them if they were scouting ahead to verify whether the band could pass safely through the forest, and they nominated their two NPC hunters - Algol the Bloodthirsty who is in service to Sir Morgath, and Rhan, the woman who had joined them at the end of
the last session I posted about.
I was using the Rattling Forest scenario from the Episode Book, and described the "deep and clawing shadows [that[ stretch across the path, and the wind [that] rattles through the trees." The PCs soon found themselves confronted by a knight all in black and wearing a greatsword, with a tattered cape hanging from his shoulders, and six men wielding swords and shields, their clothes equally tattered. The scenario description also mentions that they have "broken trinkets and personal effects" and I described rings and collars that were worn, notched and (in some cases) broken. The description of the collars was taken by the players as a sign that these were Celts (wearing torcs), and I ran with that.
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Sir Justin had the idea of converting these ancient Celtic ghosts to Christianity and the reverence of St Sigobert - "a Celtic saint" as he emphasised several times - and he also thought that their bones could be put in the reliquary that had been made for martyrs of the order a few sessions ago.
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the PCs triumphed: Sir Gerran persuaded the Bone Laird that he and his men would find rest and release from their geas if they acknowledged God and St Sigobert and their bones placed in the reliquary. The Bone Laird - physically unharmed to the last but with his social resistance pool finally reduced to zero - cut the heads off his companions and went to fall on his sword. Sir Morgath intervened at that point, persuading him that it would be more honourable for another to take his life - and so the Bone Laird handed him his greatsword and Sir Morgath made a successful roll to decapitate him.
The choicest bones were then placed in the reliquary. And Sir Morgath had a new magical but dangerous sword to replace the jewelled one that he had lost in the previous session.