Manbearcat
Legend
But as you go into more story-oriented play, especially if you have a lot of intrigue, and therefore a lot of improvisation (another characteristic of that kind of game is that it goes much faster because there is much fewer combat, so you get much much faster into unknown territory leading to improvisation), I'm sorry, but these devious tools become critical and almost a necessity.
I suspect you probably feel like you’re getting dog-piled a little bit and I sympathize. I hate dog-piling and when I see it happening, I typically try to go the other direction if I’m able.
The way you run your games is totally fine if your players dig it. Totally great for you and your players and tons more in this world (the way you’ve depicted your play is probably the majority play style in the world).
However…
you need to understand…
what you say above here?
It’s empirically not true. I’ve been running “by the seat of my pants” Story Now games for a long…long time. Little to no prep. I’ve done it for hundreds of players (there are several on here that I’ve run various games for).
You don’t have to prep metaplot. You don’t have to use overt Force or Covert Illusionism to make compelling (at least for the participants), emergent narrative come out of play.
I would encourage you to question why you think this is true…and try some other games or be a player in a game with a GM who is highly proficient in this mode.
Should be an eye opener.