Lyxen
Great Old One
Wait, what? 3e and 4e have a stated intent to be played competitively?
Yes. 3e's intents were rendered public a few weeks ago, see here.
Once more, you don't have to play any edition the way it's designed, but it was palpable all along, and 5e, which has a different design intent also feels very different in the way the rules and play are laid out. As for 4e, it's even more obvious when you consider that the DM's role is mostly a referee.
Oh, I will need a cite for that, as I played both editions and don't recall any such statement of intent that they be competitively played. If so, I'd like to know, because that would mean everyone I know played wrong. Surely you aren't suggesting I played wrong?
Not at all, see above.
Oh, and Combat as War is far more reliant on skilled play to function over Combat as Sport. In fact, the latter intentionally reduces the amount of skilled play necessary by lowering stakes.
It all depends what you mean by "skilled play", which is something that I've much more seen applied to combat than anything else.
Decision paralysis is not a problem with skilled play. That's just a thing that happens. You don't get rid of it by disclaiming skilled play. If a player already has a want to pick the optimum option, that doesn't go away because you banish the words skilled play -- it's a playerside issue.
It goes away by disclaiming skilled play as an intent, as it removes the stress from the player.
The second half of this is that enjoying skilled play is not synonymous with being a dick and mocking people for not being optimal. This is, again, a people problem and, if that's your issue with skilled play, find better people to play with. This is really a version of the heckler's veto, which is just saying "hey, other people might be jerks, so you have to do everything to avoid the thing they might be jerks about!" I don't agree this is a thing that means skilled play is bad just like I don't think that the possibility of someone heckling a comedian means the comedy is something that should be avoided.
As I've said, if you enjoy skilled play and it causes no problem at your table, it's fine, I'm not badwrongfunning it. I'm saying that, just like powergaming, it's a mindset that permeates a table and causes trouble if everyone is not aligned about the objectives of the game.
In particular, I've seen people literally chew up other players for making a "mistake". That is not acceptable behaviour and it only occurs because these people believe that skilled play is critical to the game.
To be wrong? I mean, okay, that's also an interesting take you have there.
You know, I'm all for peaceful discussion, but unneeded needling will not keep us in the comfort zone.
Yep, you seem to have the gist of it. As for recognition, I mean, if that's important to you then I'd check with your fellow players and ask them if they could acknowledge that for you. There's not a formal committee or anything. There is one for unskilled players, though, and a process where you can submit their follies to committee and they'll issue official permits for mockery. Just write off to DoesNotExist@WeirdIdea.com and you can request that process.
And yet, you take any single opportunity here to brag about your instances of "skilled play".
[Unneeded needling] On second thought, I kinda see the issue and why you'd be confused about the point of the examples.
Good.
Ah, right, my bad. You said that the player makes choices for fun that are logical in the fiction but that are thwarted by the mechanics, not that any skilled play was involved. That still leaves the weirdness that this is something that happens in your games -- logical results from the fiction are thwarted by the game mechanics.
I never said "thwarted", I just mentioned "less technically optimal". For example trying to disarm / bull rush a monster rather than making significant damage, because it looks cool in the environment, or it's the character's way of fighting, his signature move or whatever.
[cutting the rest as it's an irrelevant tangent based on the incorrect "translation" of what I wrote]
I've provided three examples to show that skilled play is not about being competitive. You just keep stating it is, and so far the only real support I see is that you think that skilled play being present means that the players mock each other for failing to achieve skilled play or that there's some award available to tables that use skilled play? I dunno, it's weird and I don't follow. I embraced skilled play in a number of different RPGs, from 5e to Blades in the Dark to others, and we all have a ton of fun and that's a priority of ours as well. I don't play games to not have fun. Fun is a baseline expectation, not an aspiration for games, and holding it out as an end destination is just wonky.
And again I'm not badwrongfunning you, if it's what you like at your table, it's perfect. HOWEVER, I've seen a lot of instances where that expectation of "skilled play" was actually the way to deny fun to people and tables, which is why I don't agree that it's such an universal aim of the game and always making the game better, that's all.