FrogReaver
The most respectful and polite poster ever
Depends on how one defines agency I guess.One, momentary, instance of an impulsive player interrupting is absolutely not anything like "railroading." A singular, one-off instance of being unable to do the thing you wanted to do is not loss of agency. It simply isn't. It's an accident, an unfortunate turn of events.
PC's sometimes end up with competing goals or the same goal and competing methods. Whichever player that gets his way isn't being disrespectful to others.Absolutely not. Being disrespectful to your fellow players is doing something that can't be walked back, which directly affects them and their goals, without consulting them first. How is this a difficult concept? It's literally the way anything like that works. Just as it's disrespectful, for example, to eat the last of someone else's food unless you ask them first, or disrespectful to spend someone else's money unless you have explicit permission first.
I would find it very odd if players stopped the game to ask me if I was cool with what they were wanting to do"I want to try to negotiate" is quite easy to back down from. "I want to physically assault them" is a hell of a lot harder to walk back. That's a clear, cut-and-dried difference. And, honestly? The respectful thing is to confer with your fellow players regardless of what you want to do, because that shows that you care what they're interested in doing. Now, maybe it "conferring" is something as simple as exchanging knowing glances (if you play at a physical table) or a simple "How we feeling about these guys?" (if you play over voice, like I do). Communication is always superior to assuming you know how people feel.
Not really. Player A goes declares an action. DM gives others a bit to declare simultaneous actions and then resolves them and narrates the outcomes. If Player B comes up with something player A wants a part of and the DM hasn't narrated it yet then he's free to change his action. Pretty simple, but no expectation that players talk about their actions.So. Doesn't your table have an expectation that players will get a chance to talk to each other before overt actions occur?