hawkeyefan
Legend
And everything in a linear adventure is carefully crafted so that whatever happened previously in play forms the building blocks for what is going to happen next. That's extremely similar to what you said below.
Right. Whatever happened previously regardless of player input. Chapter 1 informs chapter 2 informs chapter 3….no matter what.
I think there’s a huge difference between honoring the fiction that’s written before play and honoring what happens in play.
I'm no stranger to half-baked theory and conjecture! But on this occasion I can't get fully on board with yours, sorry.
No need to apologize, I wasn’t even fully on board myself! I think you’re right that the principles being used are a key element that I wasn’t focusing on….but my post was more about trying to pinpoint the thing that causes so much pushback about this kind of stuff.
But - to maintain my back-and-forth with @Ovinomancer about drifting D&D towards "situation first" - you could change some of those principles for D&D, while keeping the basic resolution engine and play loop - and get something much more "story now". The principles are the key, in my view.
Yeah, I agree. It’s certainly how I have been GMing 5e whenever I have over the past couple of years. The question is probably how much “more” you can achieve given the nature of the game, and how much you may change things up.