AbdulAlhazred
Legend
OK, if it is a DW game, then the question is whether or not the players have any interest in this 'maritime content' or not. The GM is certainly not doing something wrong by offering it as an option, but the players are going to decide if it suites them. Maybe they like the idea of becoming pirates and jump on that bandwagon. Maybe they head back to whatever they were doing before and have no interest in pirate ships, pirate town, or whatever it is that appears to be on offer there. In that case, the GM really should probably just ASK, or maybe just go back and make some moves that go along with what the players seem to be interested in developing. Now, maybe the end result of that is that the Pirate King becomes a threat later, because that's a front that the PCs have not engaged with and his faction racks up some dooms. That's OK, maybe they never will deal with that potential plot line, or maybe some aspect of it will come up again later.OK, so the GM gets to say where the bird goes. Glad we got that nailed down.
Next question: what if anything is wrong with the GM using the bird's destination* (which she gets to determine, as noted above) as a means of introducing new content she wants to introduce e.g. a new realm, a potential adventure site, a different type of landscape?
For example, say the party's been doing lots of inland adventuring and she'd like to see a bit more maritime content, so she has the bird go to an island offshore. Or she's come up with a neat idea for a culture and sees this as a glorious opportunity to at least get the PCs into the right neighbourhood, so she has the bird go to a craggy mountain in the middle of said culture's realm. That sort of thing.
* - assuming the remaining PCs come to rescue their captured buddy at some point, of course.![]()
There's undoubtedly an art to both formulating potential plot lines in the form of things like factions and maps, but not just doing all the work yourself as GM, as more traditional games would tend to dictate usually happens. So, maybe the GM should ask a character if they know of an ocean in this region, or of the existence of pirates, or something like that. Or maybe a player will mention something like that and then the GM elaborates on it and riffs it into a front.