And as I've said before, I think you're wanting it to be broader than everyone feels a need for, and writing off anyone who doesn't.
I mean, there are clearly people who do want the sort of "PCs are what all the game is about, and events are just ways to test and exhibit them." That's Campbell's view if I'm not misrepresenting him. But its not the degree of depth everyone feels a need for, and that doesn't mean the level they choose is trivial or insufficient.
4e definitely produced some really memorable characters and plots. Honestly I think it is a real champ in that department. It has all the hooks D&D could dream of having in terms of classic D&D and fantasy/legend tropes, and it serves them up really well in a package that is quite easy to run in a story now PC situation first kind of way. For me it works great.As an informal poll, which games have you all run or played in which you had PCs that you felt had the most depth and involvement in the story?
How am I trivializing it?
I don't think the things @Campbell, who's very clear on the games he likes and what he wants from them, is suggesting things here that are cured by free-roleplay during downtime. Or that pacing is the actual cure, either. I know that I would not, for a skinny minute, suspect this to be the case.
Ah, since I very clearly said something that didn't align with what you were saying about me, the response is to say something else about me and maintain the dismissal. Cool.Since you have shown in the past that you either don't understand, or don't care about semantic loading, I don't see much point in unpacking it for you.
Right, I get it, he's lying (or am I lying?) until he sufficiently justifies his claim to you, in a way that you will accept. Perfectly rational.Given his statement that its not compatible with "adventuring" he's going to need to unpack further if I'm to believe that, then.
Here's my post that you're referring to:Let’s dig in a bit more into that Ogrish example in which you are playing a charming halfling bard.
<snip>
On the 5e side, the halfling bard would make an appropriate check (or simply succeed, if he has the criminal or urchin background), and that would lead him to the mob boss’ top enforcer, an ogre who eats halflings for lunch. In this case, if the DM placed a creature that he knows will be a challenge to the halfling player, it feels that you would conclude that this an exercise of GM Force.
You haven't specified enough about your example. Is the purpose of the Ogre to be interesting? Or to push the players into combat rather than trying to have their PCs negotiate? Or something else.Consider a different sort of sandbox-y example: the notes say that the Ogre in the Hill Cave hates Halflings, and always attacks them. The players have failed to learn that stuff (eg they didn't pick up the right rumour, or do the right divination) and so the Halfling PC approaches the Ogre hoping to get information from it. But the GM decides the Ogre attacks. I don't think that's Force - again, guessing or figuring out the "unrevealed backstory" is part of play.
If the backstory is so complex and evolving that it's not realistic to think the players can figure it out, that becomes a bit different I think: it's not necessarily Force, but it might be a pretty frustrating game.
But if the GM places a Halfling-hating Ogre because they know the PCs use the Halfling as their "face", so that the players will be discourage from taking such-and-such an approach to the ingame situation and will instead go about things this other way . . . well, to me that looks a bit Force-ish (in this case, using authority over backstory to generate pressure on how the players exercise their authority over action declaration for their PCs).
I don't think you're lying, but I think I'll hear it from Campbell before I believe you've got it right.Right, I get it, he's lying (or am I lying?) until he sufficiently justifies his claim to you, in a way that you will accept. Perfectly rational.
Ah, since I very clearly said something that didn't align with what you were saying about me, the response is to say something else about me and maintain the dismissal. Cool.