So, @Ovinomancer and I disagree about much, but we agree on this.I'm sorry. But this is wrong on sooooooo many levels. If that is how you think an adventure path works... well, let's just say that makes your previous arguments much clearer.
This:
exactly matches my experience of AP play--and at least one of the two GMs I've played APs with was trying to adapt them to fit the players at the table. It seems to me as though a published adventure would by necessity be unable to care which characters (or players) were involved, because the author/s would have to write to include more or less every possible character.The point is that the same challenge exists the same regardless of the characters, and however it's overcome, the next one in line does as well. The challenges the game presents care nothing for what characters are present in the scene or what motivations those characters have.