Ovinomancer
No flips for you!
Do this is an option, but it's risky and you do not have the ability to buff rolls in DW that you do in 5e, so that risk is fairly static. You can try to recall a bridge -- we don't know if one is there or not so it won't be edited in, we'll just find out -- but that's a fraught conjecture. This is another point that gets missed in these discussions: that the things discussed are more likely to cause problems than be straight solutions. If you take the play from the Spout Lore example, that wasn't just go to forge fix armor problem solved. There was quite a lot of problem to deal with there. So, the idea that players just get to fix their own problems is badly framed because they have a chance to open a pathway, yes, but it doesn't just solve things.I think the easy mode comments are regarding the changed decision space that the reality editing brings (Pemerton, don't argue semantics, I don't care.) I'm not sure it necessarily makes things easier, but it definitely changes how problems are approached. If the problem is how the characters get across the river, the decision space becomes rather different if intentionally 'remembering' that there is a bridge nearby is an available option, rather than having to solve the issue solely with the actual capabilities the PCs might posses.
As for editing things, I'm on board with this. Editing in the wound on the orc is at least the same framework as editing in the forge, and so long as these alike processes are being treated the same, I'm not going to get hung up on a phrase used to describe what's happening in play.