overgeeked
Open-World Sandbox
MERP was a simpler version of Rolemaster. I've had similar happen to me with Rolemaster - spent an entire session creating characters, and next session everyone dies. This did not make me hate Rolemaster (nor MERP), just that these games should not be played as if the characters are high-level D&D characters.
I think that's mostly a misalignment of expectations. Like D&D players jumping into Call of Cthulhu. It's going to end badly without the Keeper making it clear that CoC is not D&D.Yeah, Orcs are pretty tough in MERP, a lot more than in D&D; later, I converted our MERP game to AD&D. I had similar thing happen in Morrow Project, we all made our characters, and then got in a radiation area, and just died.
One of the things I hate about games is when combat is incredibly lethal and it takes a long time to make a character. It generally bugs me when character creation takes a long time generally, anything more than 5-10 minutes max is too much. Combat being cartoonishly non-lethal unless it's superheroes or Toon really bugs me as well. If people are trying to kill each other, it should be fairly easy to do. Knives, spears, swords, guns, fire, mass drivers...all really, really deadly.