Ruin Explorer
Legend
To add to the above, I think one interesting thing is, with Human pantheons, you don't see the same problem as badly.
So this very clearly derives from the fact that non-humans had strongly-suggested alignments. I have no doubt that if Clangeddin was a human god, he'd be labelled as Neutral or even Evil. But because Dwarves are LG by default, surely their gods must be? And you see the same thing with elves and so on.
Then with humanoids you see it again, even reverse. Gods who don't seem particularly awful are Evil, and/or it seems like they had to go out of their way to make them Evil.
So I think this is something that could easily improve. If we remove default alignments from races, then suddenly their gods don't have to be constrained to the default alignments. Yes, Gruumsh is probably still CE because he's a mean dude, but Clangeddin is likely LE, because dude's a genocidal maniac. And so on.
So this very clearly derives from the fact that non-humans had strongly-suggested alignments. I have no doubt that if Clangeddin was a human god, he'd be labelled as Neutral or even Evil. But because Dwarves are LG by default, surely their gods must be? And you see the same thing with elves and so on.
Then with humanoids you see it again, even reverse. Gods who don't seem particularly awful are Evil, and/or it seems like they had to go out of their way to make them Evil.
So I think this is something that could easily improve. If we remove default alignments from races, then suddenly their gods don't have to be constrained to the default alignments. Yes, Gruumsh is probably still CE because he's a mean dude, but Clangeddin is likely LE, because dude's a genocidal maniac. And so on.